I wonder how much those late game AI tokens will cost when Samir over at Saar Co-Dev Studios asks Claude code to have the game support destructible objects and then Claude completely breaks combat. Then Claude is asked to fix combat and then the UI completely changes.
LinkedIn is cancer but I do like going there to see entertaining stories like "I built and deployed a service with AI in just five hours and then signed a seven-figure contract" and "AI completely wiped out my repo and my backups." Bonus when commenters call out the OP and OP replies to every single post as if their job is to monitor and defend it all day.
As someone who's used it a lot--that will totally happen. I have gotten a lot out of it, but I can see it being shockingly dangerous on a huge codebase. It absolutely would pick around and sneak edits in places it totally doesn't belong, and it's really difficult/impossible to tell it to only work on a specific piece of code unless that's all you give it.
I wonder how much those late game AI tokens will cost when Samir over at Saar Co-Dev Studios asks Claude code to have the game support destructible objects and then Claude completely breaks combat. Then Claude is asked to fix combat and then the UI completely changes.
LinkedIn is cancer but I do like going there to see entertaining stories like "I built and deployed a service with AI in just five hours and then signed a seven-figure contract" and "AI completely wiped out my repo and my backups." Bonus when commenters call out the OP and OP replies to every single post as if their job is to monitor and defend it all day.
As someone who's used it a lot--that will totally happen. I have gotten a lot out of it, but I can see it being shockingly dangerous on a huge codebase. It absolutely would pick around and sneak edits in places it totally doesn't belong, and it's really difficult/impossible to tell it to only work on a specific piece of code unless that's all you give it.