Since ES6 probably won’t be out until I’m a retiree, I’ve always wondered why they never did more DLC for Skyrim since they knew they would take forever to make ES6. What are some DLC you think they should’ve done. I would’ve loved one that settles the issue of the civil war and Thalmor. There is a civil war mod that restores the original civil war where you have a real chance of losing (I did) and there is a real time map showing your strong holds and you get messages where you have to go help them.
Also instead of a house building dlc why not a dlc where you can start a settlement and run it. I remember a Hammerfell dlc rumor but wasn’t sure if that was ever even planned.
I’m thankful for the modding community with Skyrim though. Also I’d love to know what the bee in the jar plan was
I mean with the anniversary edition (I got mine at a HEAVILY reduced price), a lot of those things from creation club was added.
I just wish they'd fix some of the REALLY bad glitches as there is one that locks you in the final fight of the Dragonborn DLC.
As to WHY no other DLC, probably because the team was moved on, it wasn't an always online game and so they got moved onto other things. It's only recently they support some games and they barely do that with Fallout 4 being a few creation club additions to tie into the show.
I honestly think the modders at this point have idea of what content to add than the devs and be better allowing some of their creations off creation club be free additions that ALSO don't effect trophy collection.
True. At this point I haven’t done vanilla quests in years since there is so much mod content. Also, creation club didn’t really add anything if I remember correctly like with mods you get Bruma or forgotten city. Unless that has changed. Just for fun though, what is a DLC you would’ve added?
I have an idea for a DLC then I have an Idea of addition through creation club:
DLC: I'd have one that let you explore Orsinium since that is close to skyrim
Creation club: I'd have additions that open up the world more and removed some of the locks. Maybe be able to get the Windhelm home WITHOUT choosing a side or have the peace treaty mean both sides can fortify their positions without you needing to join a side (I kinda was against both in civil war, I'm dragonborn bitch, I should be in charge with my dragons!) and expand on others from more Blades without having to kill Paarthurnax and maybe expanding on the college of winterhold with missions to restore it using ancient magic you have to find.
Sounds great. I remember I was so excited about the magic school but was surprised I became head of the school without knowing any spells. The original idea sounds cool. Also I wonder if in a future game they will get more in depth with the Dwemer
For your first question, the answer is simple: Bethesda had no idea it would take forever for the next Elder Scrolls to come out. While they were working on post-release content for Skyrim, they figured they would release a new iteration within the next 5-7 years or so, alternating between it and Fallout like they had been doing. Bethesda had been amazingly efficient before. Morrowind was out in 2002, Oblivion in 2006, Fallout 3 in 2008(!), and Skyrim in 2011. So with all this in mind, they pretty much saw no reason to produce any more DLCs and that the teams behind them should focus on the next game (Fallout 4). Even back in the 2010s, singleplayer games had a limited shelf life and it was better to get cracking on a new project than to keep adding to an old one that gamers would by and large move on from within a year.
But obviously, things changed, both at Bethesda and in the industry as a whole. So many things that I don't think any one of them could be blamed individually. Bethesda started to get more greedy and sought more ways of squeezing blood out of the rock, starting with monetizing mods. They also learned that they could port Skyrim around to the newer, better consoles, and people would buy it. Heck, they could even re-release it on PC at almost full price and people would still buy it in droves just to get higher resolution textures. They could release a half-assed asset flip live-service game like Fallout 76 and still make a profit, even through a storm of controversy. And when a TES MMORPG was released, Bethesda likely realized they didn't need to make any more TES content for a good while because that one was filling the niche, would for years to come, and would generate a steady income. Which gave the company plenty of incentive to try something new, like a space game.
And this is all without taking into account what the suits were probably doing behind the scenes, especially once the studio changed hands from Zenimax to Microsoft.
For your second question, I imagine the devs were kicking around an idea to implement a settlement-building system into Skyrim, but ultimately deemed it too complex for a simple DLC and decided to instead fold it into Fallout 4.
That breakdown makes a lot of sense. Thanks. I do love the sheer amount of available mods
Bugs in jars solved.
https://m.youtube.com/watch?v=Be3pTAO0P18&pp=ygUTQmVlcyBpbiBqYXJzIHNreXJpbQ%3D%3D
Thanks! Will watch when I get home
Its a pretty funny video. I like that channel.
There’s no more dlc because there’s no profit motive and likely the entire original team is gone by now. They’ve been making solid money just rereleasing the same game over and over with no risk of a bad dlc ruining the nostalgia factor. The switch port alone sold 6 million copies. Could you imagine if the starfield devs had made a Skyrim mod? People would hate it.
Good point and the Modders for Skyrim are great. Bruma and Forgotten City are excellent. But for the fun of it what kind of DLC would you add?
I liked your idea of running a settlement. Especially scaling it up to being a governor of an area and dealing with all the related issues that come with that.
I don't know they'd have to do a pretty good job at it. I remember there was something like that in no man's sky. And I fucking hated it. It was just like a Bethesda game, run and do this and run and do that and run and get this and run and get that. It sucked and that's what made me quit the game.
I think most of the og team is still there, just in the different positions. Emil and Todd are still there if nothing else.
Bethesda hates skyrim for not being a live service game, they're mad you don't have to keep paying them to play it, they're not going to try to improve it. The more you read about Robert Altman and ZOGimax the more you understand why they do the things they do.
This category of game typically has a heap of cut content. The civil war/thalmor stuff would require the full team (when it was intact) for too long, instead of working on FO4 then Starfield, and almost definitely would break too much.
Maybe they could have back ported FO4 settlements (haven't played yet, I need to see if there's a SkyRe tier overhaul), but it would have to be a gimmicky DLC, or a rererelease of the game.
TESV getting as much post release support as it did for a finished triple-A single player is outside the norm. I wish more studios had substantial, no strings attached, post-launch support, but most corporations aren't set up that way. It would help if the mainstream retail software/games market understood the benefits of open-sourcing, or products being maintainable in general (inb4 right to repair and other compromised activism).
I do think all the Elder Scrolls should be remade by a passionate studio. This series (and other sci-fi/fantasy universes) is a perfect case for why copyright should last 10-25 years at publication. The Cyrodil and Skyrim provinces being ass butchered to chase accessibility, familiarity, and contemporary trends is a travesty we're effectively stuck with. Both had existing lore that if respected would have been as fresh and unique as Morrowind.
At least the modders have a passion for the game. You are right though
Because you can't be a AAA studio making small dlc's.
Because a bethesda would make it.