Extraction shooters are never going to be for everyone
You're making your own counterpoint
the art direction is distinct
Dehumanized robots are tranny coded
live service games can be super successful for years
The top games in live service are top because of the network effect. Good luck to anyone clueless enough to believe otherwise. The ladder's been pulled up.
Highguard died for its ambition
LOL
people would be calling it bold, fresh, and one of the most interesting shooters in years
Regardless of which studio's name is on the cover, the only people who would do this are tranny lovers like OP (probably). It's kind of crazy that you can stereotype people by the way they respond to a video game, but I feel like all the markers are there.
Remember when the Xbox One failed for being always online?
They were just ahead of the game and pushed to quickly, now everyone is releasing always online multi-player only games and these same people are glazing them like crazy.
If the size of the userbase directly affects user experience, then people will stay with your product simply because it has the highest userbase. E.g. Google completely failed at competing with Facebook with a social media product because Facebook is a massive beneficiary of the network effect (hundreds of millions of users).
Short rebuttal:
You're making your own counterpoint
Dehumanized robots are tranny coded
The top games in live service are top because of the network effect. Good luck to anyone clueless enough to believe otherwise. The ladder's been pulled up.
LOL
Regardless of which studio's name is on the cover, the only people who would do this are tranny lovers like OP (probably). It's kind of crazy that you can stereotype people by the way they respond to a video game, but I feel like all the markers are there.
Remember when the Xbox One failed for being always online?
They were just ahead of the game and pushed to quickly, now everyone is releasing always online multi-player only games and these same people are glazing them like crazy.
What's the network effect?
If the size of the userbase directly affects user experience, then people will stay with your product simply because it has the highest userbase. E.g. Google completely failed at competing with Facebook with a social media product because Facebook is a massive beneficiary of the network effect (hundreds of millions of users).