Why does anyone even bother with new games, at this point?
Every engine that you could possible want already exists. There's nothing newer CoDs or Battlefields will have that couldn't be implementing in the existing games. So why keep reinventing the wheel (and introducing new bugs every time)?
Engines and game designs still need a ton of work, in terms of quality over quantity. A spiritual successor to daggerfall/morrowind with better AI, branching stories that surpass Witcher 2, and a realistically proportioned landscape and NPC count. Counting BC2 as it's own well executed spinoff, battlefields after bf2/2042 and classic battlefront 2 are streamlined embarrassments of superficial resemblance. Add Total War as a franchise that just didn't advance after 2007. I want newer games that push the limits of classic designs, and serious engine/tooling work that enables that.
I say that the underlying tech stack is a bigger issue. [1] provides a simple explanation that somehow eludes most settings of pedestrian computing discussions; reddit r computers is an example. The underlying architecture of hardware is inefficient for legacy reasons. This applies to any production OS in use today.
That we expect (unconsciously as most consumers have basic tech literacy) video card companies to bake 1000s of specialized patches into their drivers, corresponding to individual game releases, is an insane exercise of short term engineering hacks that complicate long term stability, compatibility, and portability. Dedicated gamers would rather throw millions at failed kickstarters than understand John Carmack's old push for open-sourceing games after a set timeframe.
Why does anyone even bother with new games, at this point?
Every engine that you could possible want already exists. There's nothing newer CoDs or Battlefields will have that couldn't be implementing in the existing games. So why keep reinventing the wheel (and introducing new bugs every time)?
Engines and game designs still need a ton of work, in terms of quality over quantity. A spiritual successor to daggerfall/morrowind with better AI, branching stories that surpass Witcher 2, and a realistically proportioned landscape and NPC count. Counting BC2 as it's own well executed spinoff, battlefields after bf2/2042 and classic battlefront 2 are streamlined embarrassments of superficial resemblance. Add Total War as a franchise that just didn't advance after 2007. I want newer games that push the limits of classic designs, and serious engine/tooling work that enables that.
I say that the underlying tech stack is a bigger issue. [1] provides a simple explanation that somehow eludes most settings of pedestrian computing discussions; reddit r computers is an example. The underlying architecture of hardware is inefficient for legacy reasons. This applies to any production OS in use today.
That we expect (unconsciously as most consumers have basic tech literacy) video card companies to bake 1000s of specialized patches into their drivers, corresponding to individual game releases, is an insane exercise of short term engineering hacks that complicate long term stability, compatibility, and portability. Dedicated gamers would rather throw millions at failed kickstarters than understand John Carmack's old push for open-sourceing games after a set timeframe.