Gambling implies a chance of winning. Their insistence on owning the chuds by catering to a nonexistent audience would still have these games be dead on arrival even if the budget was smaller. The problem isn't the budget. It's the lack of quality.
Big budget games and movies could be profitable again tomorrow, but only if they drop the nonexistent audience and go back to making things with mass appeal.
Gambling implies a chance of winning. Their insistence on owning the chuds by catering to a nonexistent audience would still have these games be dead on arrival even if the budget was smaller. The problem isn't the budget. It's the lack of quality.
Big budget games and movies could be profitable again tomorrow, but only if they drop the nonexistent audience and go back to making things with mass appeal.
Who made the biggest profits during the gold rush?
The guy who sold shovels and sieves.
The real winner in all this isn't any game studio.
It's Unity and Unreal.