MOBAs/HeroShooters generally got popular because with a team of ~5 you can always blame your loss on shitty teammates. But in a fighting game it's still inherently 1 on 1 (even tag fighters).
This is a big self-own not being able to understand the psychology of average gamers.
I'd say an additional problem with a tag fighting game is you need a big roster. 2XKO has 11 champs. It's absurd they can't knock out 20-30 champs with Riot's resources.
MOBAs/HeroShooters generally got popular because with a team of ~5 you can always blame your loss on shitty teammates. But in a fighting game it's still inherently 1 on 1 (even tag fighters).
This is a big self-own not being able to understand the psychology of average gamers.
I'd say an additional problem with a tag fighting game is you need a big roster. 2XKO has 11 champs. It's absurd they can't knock out 20-30 champs with Riot's resources.