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18
League of Legends IP fighting game 2XKO is essentially dead on arrival, game has only been officially out for a month, pseudo-out for a year, and Riot is laying off half the dev team (www.riotgames.com)
posted 143 days ago by redman012 143 days ago by redman012 +18 / -0
An Update on 2XKO
What’s Changing and Why
www.riotgames.com
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▲ 7 ▼
– CaptainTrouble 7 points 143 days ago +7 / -0

Interesting. I've always had 0 interest in fighting games like this and I guess that's how the market feels too.

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▲ 15 ▼
– ernsithe 15 points 143 days ago +15 / -0

There's a market for fighting games, but it's a niche with a community that's very picky. And they're already segmented into big names like Street Fighter, Tekken, Mortal Kombat, Guilty Gear, etc. Where each of those is nearly considered a genre unto itself, most of them with literal decades of polish.

This thing was apparently a 2v2 tag-team fighter. So the potential audience was:

  • League players who wanted to play something besides League.
  • MVC players who wanted 2 characters instead of 3?

I guess they were hoping the IP was strong enough that they could pull off what Persona 4 Arena did, but again: that would require a League player to play something other than League. They had a potential audience of dozens.

Seriously, there probably was a small audience for this. Even the most obscure fighting games have some dedicated base out there, but Riot probably pumped a shit load of money into it thinking it was going to be a big hit and that was never realistic.

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▲ 4 ▼
– AlfredicEnglishRules 4 points 142 days ago +4 / -0

I wish we had more Power Stone fans...

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