There's a market for fighting games, but it's a niche with a community that's very picky. And they're already segmented into big names like Street Fighter, Tekken, Mortal Kombat, Guilty Gear, etc. Where each of those is nearly considered a genre unto itself, most of them with literal decades of polish.
This thing was apparently a 2v2 tag-team fighter. So the potential audience was:
League players who wanted to play something besides League.
MVC players who wanted 2 characters instead of 3?
I guess they were hoping the IP was strong enough that they could pull off what Persona 4 Arena did, but again: that would require a League player to play something other than League. They had a potential audience of dozens.
Seriously, there probably was a small audience for this. Even the most obscure fighting games have some dedicated base out there, but Riot probably pumped a shit load of money into it thinking it was going to be a big hit and that was never realistic.
Interesting. I've always had 0 interest in fighting games like this and I guess that's how the market feels too.
There's a market for fighting games, but it's a niche with a community that's very picky. And they're already segmented into big names like Street Fighter, Tekken, Mortal Kombat, Guilty Gear, etc. Where each of those is nearly considered a genre unto itself, most of them with literal decades of polish.
This thing was apparently a 2v2 tag-team fighter. So the potential audience was:
I guess they were hoping the IP was strong enough that they could pull off what Persona 4 Arena did, but again: that would require a League player to play something other than League. They had a potential audience of dozens.
Seriously, there probably was a small audience for this. Even the most obscure fighting games have some dedicated base out there, but Riot probably pumped a shit load of money into it thinking it was going to be a big hit and that was never realistic.
I wish we had more Power Stone fans...