The "two deaths is too much" ARE the ones where "there's been provocation".
They're out there TRYING to die. All because they're NPCs who got the new behavioral download. There will never NOT be deaths if we take it slow, because the ones who are provoking, who are escalating, ARE the ones who are dying.
If you get in, do the job, and get out, that minimizes losses, because there's not as much time for the opposition to send out new orders and new patch data for the NPCs not yet activated.
The "two deaths is too much" ARE the ones where "there's been provocation".
They're out there TRYING to die. All because they're NPCs who got the new behavioral download. There will never NOT be deaths if we take it slow, because the ones who are provoking, who are escalating, ARE the ones who are dying.
If you get in, do the job, and get out, that minimizes losses, because there's not as much time for the opposition to send out new orders and new patch data for the NPCs not yet activated.