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Based Gamestop: A GameStop in Colorado still has the Halo 3 mural up from 2007 (twitter.com)
posted 260 days ago by YesMovement 260 days ago by YesMovement +101 / -0
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– Adamrises 1 point 258 days ago +1 / -0

Its been close to 15 years, so I'm not going to have hard details for you, but when I played I consistently felt like I was in the same hallway endless in many levels (mostly in the second half) and could only tell I was progressing at all by the presence of alive enemies. And even if I knew I was going forward, many levels just felt like they went on like 30% too long.

I never felt this way in 2 or 3, so clearly something was changed that solved the issue. Maybe unintentionally.

accused of simply having too slow of a shooter design

I can't see how anyone could think that. When you are in a fight, things are constantly happening and TTK is always low outside of bosses (who are way too spongey but that's a separate issue). Its frantic and constant. Anyone who thinks otherwise must be a Normal Difficulty shitter.

Unless they mean that MC literally moves too slow, which is a valid criticism for people who play other FPS games. But that's also why Halo was a landmark and the rest of them are niche. The super speedy bouncing around FPS games (I think they call them boomer shooters now) are literally just memorization and reflexes, speedrunner autism, than playing an actual game.

But I also stopped playing Halo halfway through Reach (still hate that game) and only played COD for the original MW trilogy, so this isn't my genre to have opinions on. I simply love Halo 2/3's campaign.

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