Those games were designed for those displays. For example, reds were very prone to leaking on older displays, so game artists used red very deliberately to depict certain effects and aesthetics. They counted on those reds to leak. Fast forward to emulation on modern displays and the old graphics suddenly look boring and flat.
Those games were designed for those displays. For example, reds were very prone to leaking on older displays, so game artists used red very deliberately to depict certain effects and aesthetics. They counted on those reds to leak. Fast forward to emulation on modern displays and the old graphics suddenly look boring and flat.