If we're being pedantic, LLM's are AI just as NPC's in a game are AI.
The artificial in Artificial Intelligence doesn't refer to it not being organic, but that the intelligence is artificial as in fake. In other words, AI refers to a program that attempts to pass of as sentient without it being so.
People conflate AI with sci-fi ideas of electronic-based sentience, but that's not what the term was originally. AI was co-opted by marketing and the definition diluted.
Not really. Most NPCs in games are severely limited to what they can reply with. There might be dialogue trees based off other factors but at the end of the day they will never come up with brand new responses that aren't added to them in an update.
The "AI" of today use a pre-set, and often heavily curated and censored now, dataset that it then creates a response from. The answers aren't so pre-written.
LLMs are not AI. They don't think and can't understand. All they can do is select the most statistically probable answer.
Well, no “AI” is AI. Language is important, but no one cares anymore.
If we're being pedantic, LLM's are AI just as NPC's in a game are AI.
The artificial in Artificial Intelligence doesn't refer to it not being organic, but that the intelligence is artificial as in fake. In other words, AI refers to a program that attempts to pass of as sentient without it being so.
People conflate AI with sci-fi ideas of electronic-based sentience, but that's not what the term was originally. AI was co-opted by marketing and the definition diluted.
Not really. Most NPCs in games are severely limited to what they can reply with. There might be dialogue trees based off other factors but at the end of the day they will never come up with brand new responses that aren't added to them in an update.
The "AI" of today use a pre-set, and often heavily curated and censored now, dataset that it then creates a response from. The answers aren't so pre-written.
I would say modern LLM still have some semblance of a decision tree it just deeper and wider.