got to watching the henry stickmin franchise again, I realised how true this still holds. think about your favorite game franchises of all time; Mario, Mortal Kombat, Doom, even plot-heavy franchises like metal gear or COD started relatively simple. simple mechanics, simple stories, a simple gameloop.
This lowers the cost of development and in turn the cost to the player to try something new. If players see something they like, they'll be more likely to spend more on the sequel, and in the meantime, word of mouth advertising can get the game going.
rather than spending literal billions trying to get a new ip off the ground, studios can spend significantly less money trying new concepts and introduce more complexity as time goes on, rather than trying to hit the ground running.
You can do that with indie titles, but big corporations seem permanently stuck in 'it must make a billion dollars or it's not worth trying' mentality.
The old complaint goes "why does Hollywood make one $10M film, when they could make ten $1M films?"
And there's actually an answer: you can't embezzle $1M from a $1M film.
That's genius.
Wish I could take credit. It's a paraphrase from a figure from the Golden Age of Hollywood that I can't for the life of me find.
Corporate Brainrot all the way down.
No, but you can embezzle 1m from 100 1m dollar projects, lol. And it's harder to track that way
And yet they barely make numbers that would be embarrassing a generation ago