Its basically a spiritual successor to Legend of Dragoon or FFX, I've also heard Lost Odyssey but I haven't played that one.
But one of the reasons why it managed to reach its current heights is that it nails the "artistic" side long enough to hook you into the narrative. Lots of cutscenes confident enough to not have any dialogue and a composer dabbing on everyone.
It really is a show of what the turn based RPG genre could have become if Squeenix wasn't up its own ass, and it was made by 30 ex-Ubisoft employees on a passion quest.
Its basically a spiritual successor to Legend of Dragoon or FFX, I've also heard Lost Odyssey but I haven't played that one.
But one of the reasons why it managed to reach its current heights is that it nails the "artistic" side long enough to hook you into the narrative. Lots of cutscenes confident enough to not have any dialogue and a composer dabbing on everyone.
It really is a show of what the turn based RPG genre could have become if Squeenix wasn't up its own ass, and it was made by 30 ex-Ubisoft employees on a passion quest.