AI voice acting is absolutely going to happen in video games because prerecorded speech options simply cannot compete with real-time generated dialogue. Look at BG3, easily the biggest game ever in terms of player choice supported by reams of prerecorded voice acted dialogue. Even then, “conversations” are trite branching systems with a handful of choices per branch.
Contrast this with extremely primitive implementations of chat AI in Skyrim. It’s like night and day. You can talk to companions and npcs alike about anything within the game world and frequently get interesting, reasonable, unique responses. For an interactive medium like video games, there is no comparison. AI is inevitable in gaming.
AI voice acting is absolutely going to happen in video games because prerecorded speech options simply cannot compete with real-time generated dialogue. Look at BG3, easily the biggest game ever in terms of player choice supported by reams of prerecorded voice acted dialogue. Even then, “conversations” are trite branching systems with a handful of choices per branch.
Contrast this with extremely primitive implementations of chat AI in Skyrim. It’s like night and day. You can talk to companions and npcs alike about anything within the game world and frequently get interesting, reasonable, unique responses. For an interactive medium like video games, there is no comparison. AI is inevitable in gaming.