I hate it, it either punishes me for being too good or prevents me from getting better by making things easier.
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (28)
sorted by:
I think there are some games where you can do it well. If a tactics game like XCOM makes missions more difficult by having the aliens escalate their efforts to protect their objectives with more troops, more elite troops or heavier fortifications then the player can feel good about driving the aliens to that kind of desperation, and gets to kill more aliens in line with their superior proficiency. Just making enemies into bullet sponges doesn't do that.
Ironically, I think XCOM 2 is the definition of doing difficulty wrong. "We added time limitations to make you rush. If you're rushing, that means it's harder, which is good. Rushing is what all people who play turn based strategy games enjoy."
What's always funny about XCOM2 is that they literally added in a setting to straight double the turn timer, and it goes from feeling ridiculous and limiting to fair and accomplishing the task it sets out to do. You have time to make plans and strategic moves, but not enough to sit still and turtle. Same with the similar option for the Avatar timer.
I'll have to take your word for it, I assume that was added on later after the initial release.
It was, just like Second Wave was in the original game, though I can't say if it was a patch of its own or with the WotC expansion.
Either way, it was also a literal day one mod when the game came out so its existence was just them adding it "officially."