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32
Any opinions on Chains of Freedom?
posted 1 year ago by Galean 1 year ago by Galean +32 / -0

I liked the demo, it had a classical military vibe to it. Is it like that or a bait and switch and we get a bunch of stronk women to put the men right?

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– RaisingPhoenix 3 points 1 year ago +3 / -0

There has to be a balance. It shouldn't be so harshly punished in such an arbitrary manner if you want to take things slower all the time. Emphasis on all the time.

Having missions where turtling and moving too slow gets you slammed extra hard? Thats fine, just don't make it so that they are everything.

Personally I think Xcom2 was OK at this, though they could've been a wee bit better.

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– Adamrises 2 points 1 year ago +2 / -0

A personal favorite of mine, Steamworld Heist 2, manages this pretty well.

Some maps come with alarms, alarms can range from level 0-3 depending on the circumstances, and they level up over time. Each level of alarm means more enemies spawn every turn indefinitely (0 is obviously nothing, 1 is 1-2 low rank guys every other turn, 3 is 3 synergized guys every turn).

So playing slower will create more enemies, but because it often gives you more dynamic and safe cover, it still ends up safer. As long as you don't drag too much. A real nice balance most of the time until the end game where you become so overpowered every mission just starts at level 3 to try and fight you.

Xcom 2 sucked awful at it until they added the ability to double the turn timer at some point (was it WotC?). With double it finally felt like you had time to breathe but not enough to turtle forever, which is where it should have been.

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