I liked the demo, it had a classical military vibe to it. Is it like that or a bait and switch and we get a bunch of stronk women to put the men right?
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The reviews say there are arbitrary turn limits in every battle and not necessarily as part of the plot. Wokeness aside, that sounds pretty terrible.
Turn limits are the death of strategy games, and its such a wide spread problem I cannot fathom who thought it was a good idea. Between Solomon hating Overwatch turtling from Xcom 1 to LTC niggers ruining Fire Emblem, you literally cannot have a game where you enjoy the careful crawl and you can scout to determine your approach as either baiting or defensive positions.
It always has to be a bumrush foward where the only difficulty is forcing you to make risky calls because you are rushing. And anything that isn't speed oriented feels more like a handicap instead of a different tool.
Which is likely why its so common. These people don't know how to create difficulty in any way besides arbitrary shit like that.
Turn limits can work if you use them for something optional, like the optional challenges on super robot wars, you get some extras for doing them for you can play the slow route if you want (and not all challenges are like that, luckily).