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43
Does anyone have a name for this garbage budget anime style that's defined the last 10 years? (twitter.com)
posted 62 days ago by The_Shadow_of_Intent 62 days ago by The_Shadow_of_Intent +44 / -1
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▲ 29 ▼
– TheMerleOfHaggard 29 points 62 days ago +29 / -0

Most of the 'Netflix' funded anime is made with 3D models. It's ultra slop. They move around like mannequins

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▲ 17 ▼
– XBX_X 17 points 62 days ago +17 / -0

Please stop calling it "anime" just because it mimics the look. This is a Western production.

Don't dilute the meaning of the word for these imposters. It's just animation, not "anime."

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▲ 12 ▼
– Adamrises 12 points 62 days ago +12 / -0

Return to tradition, bring back Japanimation.

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▲ 5 ▼
– TheMerleOfHaggard 5 points 62 days ago +5 / -0

Good point. I'll just call it animation/slop

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▲ 15 ▼
– MrHeretic 15 points 62 days ago +15 / -0

It reminds me of some widely hated anime (Tesla Note, EX-ARM) that tried to do 3D models on 2D backgrounds. Both of those anime are among some of the most hated anime ever.

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▲ 5 ▼
– realerfunction 5 points 62 days ago +5 / -0

i had just started reading the manga and i was excited to see ex-arm

imagine my shock when it came out

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▲ 3 ▼
– MrHeretic 3 points 62 days ago +3 / -0

Was the Manga any good?

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▲ 3 ▼
– realerfunction 3 points 62 days ago +3 / -0

i liked what i'd read so far. unfortunately the guy translating it wandered off shortly before the show started so i haven't read any since.

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▲ 4 ▼
– RondoOBlongo 4 points 62 days ago +4 / -0

Kimura Yoshikatsu is actually a competent director, my guy just thought if he used mo-cap for everything, it would look like a live action film and he could save lots of money

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▲ 2 ▼
– throwawayaccount2037 2 points 61 days ago +2 / -0

The problem is in the key-framing and scene compositions.

As others in the thread said, they assume making the characters 3D and cel-shaded with some light mo-cap and traditional 3D animation will save them tons of money and people will just accept it. They were only right about one of those things, saving tons of money.

ARC System Works showed that it takes more than just 3D cel-shading to get 3D to move like anime (with many people still shocked to learn that the GranBlue and Guilty Gear Strive games are in 3D and not 2D hand-drawn games), and it's all in key-frame animation, or rather how those key-frames are composited.

Most studios don't take the time to do this, though, because they just think designing 2D characters as 3D models and using lazy fill-frame animations between key-frames is enough to convince people it's the same thing, but it's not, and some studios have had to learn this the hard way.

I still think 3D models is the cheaper and more efficient way of designing characters and interactables within the frame, but you actually need a good animation director to make it convincing and smooth so it properly imitates what people actually enjoy about cell-based hand-drawn 2D images.

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▲ 9 ▼
– LinkR 9 points 62 days ago +9 / -0

Berserk... look how they massacred my boy.

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▲ 7 ▼
– GoofTroop186 7 points 62 days ago +7 / -0

That’s even when they fucking move around AT ALL. Even my girl laughed when I trjed record of ragnarok once. Like indie game cutscene tier shows right now

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▲ 4 ▼
– MargarineMongoose 4 points 62 days ago +4 / -0

I'm not entirely opposed to the technology. It can be done well, just look at some Guilty Gear Xrd gameplay. But on the whole, I've rarely seen an anime studio use it and not have it stand out like a sore thumb.

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