It reminds me of some widely hated anime (Tesla Note, EX-ARM) that tried to do 3D models on 2D backgrounds. Both of those anime are among some of the most hated anime ever.
Kimura Yoshikatsu is actually a competent director, my guy just thought if he used mo-cap for everything, it would look like a live action film and he could save lots of money
The problem is in the key-framing and scene compositions.
As others in the thread said, they assume making the characters 3D and cel-shaded with some light mo-cap and traditional 3D animation will save them tons of money and people will just accept it. They were only right about one of those things, saving tons of money.
ARC System Works showed that it takes more than just 3D cel-shading to get 3D to move like anime (with many people still shocked to learn that the GranBlue and Guilty Gear Strive games are in 3D and not 2D hand-drawn games), and it's all in key-frame animation, or rather how those key-frames are composited.
Most studios don't take the time to do this, though, because they just think designing 2D characters as 3D models and using lazy fill-frame animations between key-frames is enough to convince people it's the same thing, but it's not, and some studios have had to learn this the hard way.
I still think 3D models is the cheaper and more efficient way of designing characters and interactables within the frame, but you actually need a good animation director to make it convincing and smooth so it properly imitates what people actually enjoy about cell-based hand-drawn 2D images.
That’s even when they fucking move around AT ALL. Even my girl laughed when I trjed record of ragnarok once. Like indie game cutscene tier shows right now
I'm not entirely opposed to the technology. It can be done well, just look at some Guilty Gear Xrd gameplay. But on the whole, I've rarely seen an anime studio use it and not have it stand out like a sore thumb.
Most of the 'Netflix' funded anime is made with 3D models. It's ultra slop. They move around like mannequins
Please stop calling it "anime" just because it mimics the look. This is a Western production.
Don't dilute the meaning of the word for these imposters. It's just animation, not "anime."
Return to tradition, bring back Japanimation.
Good point. I'll just call it animation/slop
It reminds me of some widely hated anime (Tesla Note, EX-ARM) that tried to do 3D models on 2D backgrounds. Both of those anime are among some of the most hated anime ever.
i had just started reading the manga and i was excited to see ex-arm
imagine my shock when it came out
Was the Manga any good?
i liked what i'd read so far. unfortunately the guy translating it wandered off shortly before the show started so i haven't read any since.
Kimura Yoshikatsu is actually a competent director, my guy just thought if he used mo-cap for everything, it would look like a live action film and he could save lots of money
The problem is in the key-framing and scene compositions.
As others in the thread said, they assume making the characters 3D and cel-shaded with some light mo-cap and traditional 3D animation will save them tons of money and people will just accept it. They were only right about one of those things, saving tons of money.
ARC System Works showed that it takes more than just 3D cel-shading to get 3D to move like anime (with many people still shocked to learn that the GranBlue and Guilty Gear Strive games are in 3D and not 2D hand-drawn games), and it's all in key-frame animation, or rather how those key-frames are composited.
Most studios don't take the time to do this, though, because they just think designing 2D characters as 3D models and using lazy fill-frame animations between key-frames is enough to convince people it's the same thing, but it's not, and some studios have had to learn this the hard way.
I still think 3D models is the cheaper and more efficient way of designing characters and interactables within the frame, but you actually need a good animation director to make it convincing and smooth so it properly imitates what people actually enjoy about cell-based hand-drawn 2D images.
Berserk... look how they massacred my boy.
That’s even when they fucking move around AT ALL. Even my girl laughed when I trjed record of ragnarok once. Like indie game cutscene tier shows right now
I'm not entirely opposed to the technology. It can be done well, just look at some Guilty Gear Xrd gameplay. But on the whole, I've rarely seen an anime studio use it and not have it stand out like a sore thumb.