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posted 1 year ago by SmiggieBalls 1 year ago by SmiggieBalls +44 / -0
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– Arkana 3 points 1 year ago +3 / -0

Yeah being forced to use all your weapons does work since they always have more available. I do wish it took a bit longer for them to break though.

The blood moon always annoyed me though. It felt like there was no point clearing enemy camps if they just keep coming back.

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– cosmicspiritwarrior 1 point 1 year ago +1 / -0

I think I remember somewhere they did that to reset the world due to memory leaks and all the dungeons. anytime you are underground they can purge above ground memory and blame it on blood moon. it's also an excuse to purge and clean memory reinitializing things and preventing memory issues. the blood moon let them put it on a timer and tie it to the lore.

I'm hoping with switch 2 onwards they don't have to resort to such tricks.

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– Arkana 1 point 1 year ago +1 / -0

It's a cop out, because it does clear things but there's no reason that it has to respawn all the enemies. All they need is a check for each camp that if you clear it, then they do not get respawned.

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– cosmicspiritwarrior 1 point 1 year ago +1 / -0

It sounds easy enough to say, but then the data structures that usually hold that data are being purged and recreated, because there is nowhere to store anything (out of memory) in the first place. you're talking about a massive table of all the enemies in the entire game where there is already a lack of memory to store that much information. Like I said, hopefully they have more freedom in the switch 2 and future games. They had to do MAGIC to cram in everything they did and fit it into the switch and get the performance they did & release on the timetables they did with Nintendo quality. blood moon is one of the magic tricks.

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