It's a cop out, because it does clear things but there's no reason that it has to respawn all the enemies. All they need is a check for each camp that if you clear it, then they do not get respawned.
It sounds easy enough to say, but then the data structures that usually hold that data are being purged and recreated, because there is nowhere to store anything (out of memory) in the first place. you're talking about a massive table of all the enemies in the entire game where there is already a lack of memory to store that much information. Like I said, hopefully they have more freedom in the switch 2 and future games. They had to do MAGIC to cram in everything they did and fit it into the switch and get the performance they did & release on the timetables they did with Nintendo quality. blood moon is one of the magic tricks.
It's a cop out, because it does clear things but there's no reason that it has to respawn all the enemies. All they need is a check for each camp that if you clear it, then they do not get respawned.
It sounds easy enough to say, but then the data structures that usually hold that data are being purged and recreated, because there is nowhere to store anything (out of memory) in the first place. you're talking about a massive table of all the enemies in the entire game where there is already a lack of memory to store that much information. Like I said, hopefully they have more freedom in the switch 2 and future games. They had to do MAGIC to cram in everything they did and fit it into the switch and get the performance they did & release on the timetables they did with Nintendo quality. blood moon is one of the magic tricks.