They said the samething about the Xbox "hamburger" controller but it was fine by me. The N64 controller has always been the weird one to me. Additionally I like the NES controller but maybe make a bigger adult sized one.
The original Duke Xbox was absolutely far too large for most people. It didn't last long for a reason and the followup was rather good, with the 360 after it still being probably the peak controller of all time.
For me, the Switch Joycons are a constant reminder that the Japanese are not full grown adults if they consider the size of those acceptable for human hands. Even pro controllers feel too small, with my hands absolutely crushing the thing.
Every single official form, version, and grip I've found is still far too small. The buttons are so tiny and cramped I hit multiple at once and my fist almost closes around it.
I know I'm on the upper side of hand size so that's more of a me problem than Nintendo's, but its very annoying that I need to use entirely 3rd party hardware that is basically either a 360 controller or a SNES controller that works on switch.
N64 only makes sense if it wasn’t intended to all be used at once. Either your left hand goes in the middle with the joystick or the far left with the D-pad.
in fact, turok had a rather novel approach where you could switch to a 'left-handed' mode that used the thumb stick and the dpad instead of the buttons.
This was always stated in the manual for the N64 itself.
Am I really the only one here who read those?
It was designed to be held one of three different ways: middle and right, left and right, or (I can't think of a single game that tried this) left and middle.
It was clear as day to me, from day one in 1996, because I read the manual.
That is exactly how it works. There were very few games that actually made use of the d-pad but they were out there. I distinctly remember having to make use of the d-pad for one level in Mischief Makers because your thrusters were actually marginally slower when using the c buttons vs double tapping on the d-pad. I just figured I wasn't pressing fast enough and got a madcatz controller to automate the button pressing, but when that didn't work I was floored and eventually puzzled it out or read something online. I forget which, it's been a while.
The Sega Genesis controller was never made for human hands.
They said the samething about the Xbox "hamburger" controller but it was fine by me. The N64 controller has always been the weird one to me. Additionally I like the NES controller but maybe make a bigger adult sized one.
The original Duke Xbox was absolutely far too large for most people. It didn't last long for a reason and the followup was rather good, with the 360 after it still being probably the peak controller of all time.
For me, the Switch Joycons are a constant reminder that the Japanese are not full grown adults if they consider the size of those acceptable for human hands. Even pro controllers feel too small, with my hands absolutely crushing the thing.
The joycons aren't too bad if you use the controller grips.
Every single official form, version, and grip I've found is still far too small. The buttons are so tiny and cramped I hit multiple at once and my fist almost closes around it.
I know I'm on the upper side of hand size so that's more of a me problem than Nintendo's, but its very annoying that I need to use entirely 3rd party hardware that is basically either a 360 controller or a SNES controller that works on switch.
N64 only makes sense if it wasn’t intended to all be used at once. Either your left hand goes in the middle with the joystick or the far left with the D-pad.
pretty much.
in fact, turok had a rather novel approach where you could switch to a 'left-handed' mode that used the thumb stick and the dpad instead of the buttons.
This was always stated in the manual for the N64 itself.
Am I really the only one here who read those?
It was designed to be held one of three different ways: middle and right, left and right, or (I can't think of a single game that tried this) left and middle.
It was clear as day to me, from day one in 1996, because I read the manual.
No, it's in the manual. It's even in the advertising.
But in the center of the gamepad, my hands were too close together and it didn't feel comfortable.
So I just reached across the whole thing.
That is exactly how it works. There were very few games that actually made use of the d-pad but they were out there. I distinctly remember having to make use of the d-pad for one level in Mischief Makers because your thrusters were actually marginally slower when using the c buttons vs double tapping on the d-pad. I just figured I wasn't pressing fast enough and got a madcatz controller to automate the button pressing, but when that didn't work I was floored and eventually puzzled it out or read something online. I forget which, it's been a while.
Mischief Makers kicked ALL the ass, and it's a shame it's never been re-released.
Fantastic intro and credits themes too.
No, that's fine. I'm just going to stretch my left thumb out what feels like the 8 feet of distance I need to cover to get to the center stick
why does my hand hurt?
Ah shit.
lol, i liked it, but I'm using a ps5 controller.
the dpad is truly tortuous in old games, lmao.