I don't because I play the games, both happen, and I find it fun that way. Its literally working great for them and its the other aspects (usually Woke or bug infested) that are keeping their newer games imperfect, while others like TW Warhammer are their biggest hits yet by a mile.
Some games can exist to be fun without needing to fully engage your brain and be challenged constantly. Its the reason why the "comfy" genre is fucking booming right now, even if that is overdoing it in my opinion. TW is a comfy game with moments of spiking.
Literally working as intended and the target audience likes it. Why should it change for someone who has never played it (assumption) to fit their idea of how games must be?
Either make a good AI
Every single RTS has weak AI that must cheat in resources (if not just spawn their own units) to make up for its weaknesses. Blizzard once had one of the biggest IPs in existence with Starcraft and they couldn't figure that out.
TW at least separates its AI into map mode and battle mode, with their own difficulty sliders. Map mode is retarded and must cheat to stay competitive (a technique Civ pioneered for them!), battle is a fucking computer program and will outplay your APM at all times with its ability to react to every actions instantly at all times (which is why the difficulty slider there is you losing a buff at the bottom to balance them).
Either way, most people play it for X and its accomplishing X just fine. Them wanting to force PVP is treated as retarded by everyone except "content creators" who convince devs they represent the fanbase.
I don't because I play the games, both happen, and I find it fun that way. Its literally working great for them and its the other aspects (usually Woke or bug infested) that are keeping their newer games imperfect, while others like TW Warhammer are their biggest hits yet by a mile.
Some games can exist to be fun without needing to fully engage your brain and be challenged constantly. Its the reason why the "comfy" genre is fucking booming right now, even if that is overdoing it in my opinion. TW is a comfy game with moments of spiking.
Literally working as intended and the target audience likes it. Why should it change for someone who has never played it (assumption) to fit their idea of how games must be?
Every single RTS has weak AI that must cheat in resources (if not just spawn their own units) to make up for its weaknesses. Blizzard once had one of the biggest IPs in existence with Starcraft and they couldn't figure that out.
TW at least separates its AI into map mode and battle mode, with their own difficulty sliders. Map mode is retarded and must cheat to stay competitive (a technique Civ pioneered for them!), battle is a fucking computer program and will outplay your APM at all times with its ability to react to every actions instantly at all times (which is why the difficulty slider there is you losing a buff at the bottom to balance them).
Either way, most people play it for X and its accomplishing X just fine. Them wanting to force PVP is treated as retarded by everyone except "content creators" who convince devs they represent the fanbase.