Thanks. That really puts into perspective just how horrible and lazy a lot of today's RPGs are, and how agenda-driven they are when it comes to the romance systems, since I cannot think of any recent RPGs that use a similar system as the one you described from the older Fire Emblem games.
Although, I do seem to recall a similar system being in Bahamut Lagoon as you developed the relationships/partnerships between the characters and the dragons, or maybe I'm remembering it wrong. Either way, meaningful relationships in games seems to be a thing of a bygone era.
I think a lot of PS1 era JRPGs had some amount of it, it was just often buried and not explained. Even FF7 had an entire complex system for a throwaway romance sidequest that spanned the entire game up until that point.
Heck the Star Ocean 2 romance value system spans the entire game and is incredibly complex with its interactions, though it doesn't do a whole lot as a gameplay integration.
Unfortunately it seems the PS1 era is when that kind of thing ended because my knowledge of anything like it ends there.
Thanks. That really puts into perspective just how horrible and lazy a lot of today's RPGs are, and how agenda-driven they are when it comes to the romance systems, since I cannot think of any recent RPGs that use a similar system as the one you described from the older Fire Emblem games.
Although, I do seem to recall a similar system being in Bahamut Lagoon as you developed the relationships/partnerships between the characters and the dragons, or maybe I'm remembering it wrong. Either way, meaningful relationships in games seems to be a thing of a bygone era.
I think a lot of PS1 era JRPGs had some amount of it, it was just often buried and not explained. Even FF7 had an entire complex system for a throwaway romance sidequest that spanned the entire game up until that point.
Heck the Star Ocean 2 romance value system spans the entire game and is incredibly complex with its interactions, though it doesn't do a whole lot as a gameplay integration.
Unfortunately it seems the PS1 era is when that kind of thing ended because my knowledge of anything like it ends there.