The great part about unions is that it prevents anyone else from ever getting to enter the industry so the same 5 guys can get paid extra due to low supply of skilled workers!
Its working exactly as intended. Especially for Troy "biggest name in the union" Baker's growing resume.
I stopped caring about it when that rainbow haired freak dev explicitly used the "modern audience" phrase in an interview. I didn't even know it had been released.
TL;DR: Refunded. The game is merely somewhat okay when it works, but it doesn't always work. I should have known because it's a licensed game, in a AAA game dev climate that can't make fun games anymore, so that's on me. Anyway, here's my take on it, if anyone cares to read.
I know Indy isn't a gun guy, but I am absolutely hating the idea behind having only a handgun on me during the shooting segments until I find a gun from an enemy.
One of the giveaways that an action scene is approaching is that if one of them has a gun, they all got guns, and more of them will come pouring out of a spot that was previously a slightly darkened dead end. Sometimes clown car-ing the same model a few times in a row. Not just same outfit or army fatigues, but literally just blip! this one bald guy with beard. bloop! same bald guy same beard. I just killed him, and now his twin wants revenge, and his twin is doing the exact same thing his dead twin did in the same order he did it. Not a very wise bloodline.
I have a whip and a six shooter at the best of times. As well, when you do kill an enemy and take their gun, you are only allowed whatever ammo is left in it, and then you simply drop the gun, despite most of the time, an exact same gun being feet away that I can grab the rounds from or magazine from, or just put it over your shoulder on the dang sling that some of the in game guns have.
Another nitpick, still about the weapons is that you'll abandon a gun completely to use your hands to get up a ledge or pick something up that has to be in hand right now before being stowed away. When again, you can see the sling on at least a few of the rifles.
Combine this annoyance with the way the AI can't find you in one moment, because you're stealthy, except they're looking right at you sometimes. And other times, somehow they know exactly where you are when no one has seen you. This is how you can tell a set piece needs to take your stealth away. And when you start to notice it, it's rather bullshit.
If the game's core mechanic is supposedly stealth and sneaking around, except you know people want to be able to shoot now and then, so you toss in the set piece shooting and action scenes, but do them more poorly than the games you borrow from like Uncharted and Tomb Raider, pick a game genre already, for fuck's sake.
It feels like it does not know what it wants to be. It's like they watched the trilogy of movies and took notes such as: "Oh, it was quiet and sneaky here, there's a funny Indy quip here, then there's a puzzle here. Take a moment to appreciate the treasure you found, let the female co-lead say something interesting, then an action sequence here. So the game must have all of these things, in this order, all the time."
It just feels like it could have been absolutely outstanding had they actually stuck to a genre and made something fleshed out. It feels so tacked together from multiple things you've already done in other games, done better in those games by the way, that it's just not worth it.
I know it sounds like I am describing Tomb Raider and Uncharted with how the game plays out ... but those handle it way better. And the shame of it all.
I'm only two hours in and enjoy it so far. The opening segment where it's just playing the Temple of Doom intro had me worried that it was just a walking simulator but then it opened up nicely. So far so good.
Playing on gamepass, not much further than the intro yet.
Seems to run fine, but I've got it on a beast of a brand new laptop, so it seems stable enough so far (but the heat is worrisome. First laptop. I wish to be ... gentle .. with it.)
No, I pass on blatant cash-grabbing slop.
Wow. They really only have about 5 male voice actors in the gaming industry.
The great part about unions is that it prevents anyone else from ever getting to enter the industry so the same 5 guys can get paid extra due to low supply of skilled workers!
Its working exactly as intended. Especially for Troy "biggest name in the union" Baker's growing resume.
I stopped caring about it when that rainbow haired freak dev explicitly used the "modern audience" phrase in an interview. I didn't even know it had been released.
TL;DR: Refunded. The game is merely somewhat okay when it works, but it doesn't always work. I should have known because it's a licensed game, in a AAA game dev climate that can't make fun games anymore, so that's on me. Anyway, here's my take on it, if anyone cares to read.
I know Indy isn't a gun guy, but I am absolutely hating the idea behind having only a handgun on me during the shooting segments until I find a gun from an enemy.
One of the giveaways that an action scene is approaching is that if one of them has a gun, they all got guns, and more of them will come pouring out of a spot that was previously a slightly darkened dead end. Sometimes clown car-ing the same model a few times in a row. Not just same outfit or army fatigues, but literally just blip! this one bald guy with beard. bloop! same bald guy same beard. I just killed him, and now his twin wants revenge, and his twin is doing the exact same thing his dead twin did in the same order he did it. Not a very wise bloodline.
I have a whip and a six shooter at the best of times. As well, when you do kill an enemy and take their gun, you are only allowed whatever ammo is left in it, and then you simply drop the gun, despite most of the time, an exact same gun being feet away that I can grab the rounds from or magazine from, or just put it over your shoulder on the dang sling that some of the in game guns have.
Another nitpick, still about the weapons is that you'll abandon a gun completely to use your hands to get up a ledge or pick something up that has to be in hand right now before being stowed away. When again, you can see the sling on at least a few of the rifles.
Combine this annoyance with the way the AI can't find you in one moment, because you're stealthy, except they're looking right at you sometimes. And other times, somehow they know exactly where you are when no one has seen you. This is how you can tell a set piece needs to take your stealth away. And when you start to notice it, it's rather bullshit.
If the game's core mechanic is supposedly stealth and sneaking around, except you know people want to be able to shoot now and then, so you toss in the set piece shooting and action scenes, but do them more poorly than the games you borrow from like Uncharted and Tomb Raider, pick a game genre already, for fuck's sake.
It feels like it does not know what it wants to be. It's like they watched the trilogy of movies and took notes such as: "Oh, it was quiet and sneaky here, there's a funny Indy quip here, then there's a puzzle here. Take a moment to appreciate the treasure you found, let the female co-lead say something interesting, then an action sequence here. So the game must have all of these things, in this order, all the time."
It just feels like it could have been absolutely outstanding had they actually stuck to a genre and made something fleshed out. It feels so tacked together from multiple things you've already done in other games, done better in those games by the way, that it's just not worth it.
I know it sounds like I am describing Tomb Raider and Uncharted with how the game plays out ... but those handle it way better. And the shame of it all.
The game is way too unstable and crashes too often to be playable. It's unoptimised and the requirements are way too high.
Also the presence of a female co-lead makes me think it's going to be woke feminist trash. Hard pass.
this in and of itself is not out of character for Indiana Jones. All three of the movies had female co-leads of varying quality.
Sure, but that wasn't a red flag back in the 80s.
Is it as buggy as the steam forum says? I know they can be pretty hyperbolic
I'm playing on Xbox Game Pass, and haven't had any issues yet.
I'm only two hours in and enjoy it so far. The opening segment where it's just playing the Temple of Doom intro had me worried that it was just a walking simulator but then it opened up nicely. So far so good.
That was the Raiders intro. Beat for beat.
Playing on gamepass, not much further than the intro yet.
Seems to run fine, but I've got it on a beast of a brand new laptop, so it seems stable enough so far (but the heat is worrisome. First laptop. I wish to be ... gentle .. with it.)
You're right it was the Raiders intro - it's been a while. My bad.
Still, hell of an intro.