“Censoring on metacritic has gotten completely out of hand, not a smart move if you want to stay relevant aka in business coz this whole nwo/great reset/woke psyop has failed, narrative’s crumbling and everybody not bailing out in time will go down with it.”
This is the example given in the article on why we need them to tell us and not strangers on the internet ( the above quote is a metacritic review),
Which they claim gives no decent data on the game, but then if you need to enforce draconian measure to hide poison then you know the quality of the wrapping is CCP, haha
This brand of “criticism” extends to YouTube where content creators aren’t bound to any kind of journalistic integrity.
I did not know whores and scum had a standard of integrity, haha
Anyhow the only thing I might agree on is that if the production standards is high enough (or they are starved enough, haha) then people will swallow poison such as BG3 among other things.
BG3 had an excellent act 1 and it was entirely due to early access. Magically all the added gay shit even in act 1 wasn’t until after release. They didn’t even really make an act 3 worth playing and act 2 showed a massive decline in writing.
One of the biggest problems with BG3 is the massive ludo-narrative dissonance between 1) the party starting out as a bunch of level one newbie characters and 2) everyone being an already-developed badass archetype within the story. Your mechanical growth as a character isn’t reflected in the progression of the narrative, so it feels like two very different and separate games.
Plenty of other problems, of course. Like the fact that most of the male companions are foppish, overly-agreeable soys while most of the female characters are martial classes and turbo cunts. But at least you have plenty of freedom of choice and some reasonably attractive character options.
I had only played BG3 as far as Forgotten Realms, so I got dissonance seeing Wyll and the others as Magic cards. If they are characters with a story already, then they're not the same characters that I ran with. It would be better to encounter famous characters as NPCs.
Act 1 in all those types of games is always the most interesting part. You get to create your character, decide how to interact with quests, and meet and decide your party. Its got all the hooks and freshness.
Act 2 is usually always a slump because its just trudging through the choices you made hours ago while the plot has to take you forward in the necessary beats one way or another. While Act 3 has potential, it has to competently account for all the choices made along the way and very rarely do they put in that effort to have that much differentiation.
Mass Effect is a great example. First game has massive potential, second game is completely throw away, and the third tries to account for all the options but fails to do so.
Act 1 was interesting and little to no woke crap, act 2 moved the story forward and an interesting setup but nothing wow except bringing back Jaheira - that I had to do a battle several time just to save her. Act 3 - was uninteresting, main story made no sense, the buildup was a letdown and I didn't even care about the game by the end. It didn't help that you hit max level way to fast in the game.
Ah, an interesting account. I actually borrowed the game on my brother's PS5 just to get a feel of the game, and I can sort of see where you are coming from. I think I had just gotten to level 4 or something and I had only reached the outskirts of the goblin stronghold while looking for the Githyanki creche. It's competently made, certainly, but I don't know if I will find it satisfying enough to ask him for some more rounds at the game.
This is the example given in the article on why we need them to tell us and not strangers on the internet ( the above quote is a metacritic review),
Which they claim gives no decent data on the game, but then if you need to enforce draconian measure to hide poison then you know the quality of the wrapping is CCP, haha
I did not know whores and scum had a standard of integrity, haha
Anyhow the only thing I might agree on is that if the production standards is high enough (or they are starved enough, haha) then people will swallow poison such as BG3 among other things.
BG3 had an excellent act 1 and it was entirely due to early access. Magically all the added gay shit even in act 1 wasn’t until after release. They didn’t even really make an act 3 worth playing and act 2 showed a massive decline in writing.
One of the biggest problems with BG3 is the massive ludo-narrative dissonance between 1) the party starting out as a bunch of level one newbie characters and 2) everyone being an already-developed badass archetype within the story. Your mechanical growth as a character isn’t reflected in the progression of the narrative, so it feels like two very different and separate games.
Plenty of other problems, of course. Like the fact that most of the male companions are foppish, overly-agreeable soys while most of the female characters are martial classes and turbo cunts. But at least you have plenty of freedom of choice and some reasonably attractive character options.
I had only played BG3 as far as Forgotten Realms, so I got dissonance seeing Wyll and the others as Magic cards. If they are characters with a story already, then they're not the same characters that I ran with. It would be better to encounter famous characters as NPCs.
Act 1 in all those types of games is always the most interesting part. You get to create your character, decide how to interact with quests, and meet and decide your party. Its got all the hooks and freshness.
Act 2 is usually always a slump because its just trudging through the choices you made hours ago while the plot has to take you forward in the necessary beats one way or another. While Act 3 has potential, it has to competently account for all the choices made along the way and very rarely do they put in that effort to have that much differentiation.
Mass Effect is a great example. First game has massive potential, second game is completely throw away, and the third tries to account for all the options but fails to do so.
Act 1 was interesting and little to no woke crap, act 2 moved the story forward and an interesting setup but nothing wow except bringing back Jaheira - that I had to do a battle several time just to save her. Act 3 - was uninteresting, main story made no sense, the buildup was a letdown and I didn't even care about the game by the end. It didn't help that you hit max level way to fast in the game.
Ah, an interesting account. I actually borrowed the game on my brother's PS5 just to get a feel of the game, and I can sort of see where you are coming from. I think I had just gotten to level 4 or something and I had only reached the outskirts of the goblin stronghold while looking for the Githyanki creche. It's competently made, certainly, but I don't know if I will find it satisfying enough to ask him for some more rounds at the game.