I don't know much about Magic other than the basic idea of how the game works (I play other card games though) but from the outside with no real knowledge of the game... that card seems... extremely shit? Like really, really terrible? Pay 6 mana to... not draw a card... then you pay a life... and then you... draw... a card? I don't get it. What's the combo here? Can someone explain?
I haven't played since I was a teenager myself, but I think the idea is that you can use the card as many times as you want in one turn. So you play this, then you draw as many cards as you can, getting yourself to 1 life, and unleash a nuke, while your opponent can't do anything except maybe play a Counterspell or some other Instant, because it's your turn the entire time. He just sits there and watches you build an army of doom.
Well, not infinite. If you don't have a way to gain life, you get 19 uses before you die. But that means potentially a ton of draw power in one blast, but if you don't manage to get a winning hand out of it you're probably fucked.
The cost of 4BB is the big knock against it. I think 6 mana is kind of heavy by combo bullshit standards, but it's been a decade since I played.
Edit: As someone else said, it also lets you draw out of turn so you can go digging for a response to your opponents moves on their turn too.
Yeah, in MtG, effects on permanents that don't specifically say things like "when X happens, do Y" or "activate X times per turn" are assumed to be repeatable as many times as you can pay their cost.
Being able to draw multiple cards a turn (or even during your opponent's turn, which in fairness is one area that this is better than Necropotence, which is regarded as one of the most powerful cards of all time) is a huge advantage, and the cost is completely irrelevant until you are actually in danger of losing the game and therefore can't risk paying it.
If you draw 19 cards off it, leaving you with a single point of life, you probably ended up drawing 10+ more cards than your opponent and are so far ahead that you aren't at any risk, or already won the game long ago.
I don't know much about Magic other than the basic idea of how the game works (I play other card games though) but from the outside with no real knowledge of the game... that card seems... extremely shit? Like really, really terrible? Pay 6 mana to... not draw a card... then you pay a life... and then you... draw... a card? I don't get it. What's the combo here? Can someone explain?
I haven't played since I was a teenager myself, but I think the idea is that you can use the card as many times as you want in one turn. So you play this, then you draw as many cards as you can, getting yourself to 1 life, and unleash a nuke, while your opponent can't do anything except maybe play a Counterspell or some other Instant, because it's your turn the entire time. He just sits there and watches you build an army of doom.
Glass-cannon build
Ooh, I assumed this was a one time use effect. So it just sits there on your board and gives you infinite draws? Damn thats actually kind of nuts.
Yeah, if it was once per turn it would probably say "Tap, Pay 1 life". It doesn't say to tap it.
Okay yeah it does sound pretty wild now.
Well, not infinite. If you don't have a way to gain life, you get 19 uses before you die. But that means potentially a ton of draw power in one blast, but if you don't manage to get a winning hand out of it you're probably fucked.
The cost of 4BB is the big knock against it. I think 6 mana is kind of heavy by combo bullshit standards, but it's been a decade since I played.
Edit: As someone else said, it also lets you draw out of turn so you can go digging for a response to your opponents moves on their turn too.
It's pretty busted. The point is you draw a ton into your wincon, and then kill the table.
Not the most busted thing in mtg by far, especially these days, but when it came out was s tier.
Yeah, in MtG, effects on permanents that don't specifically say things like "when X happens, do Y" or "activate X times per turn" are assumed to be repeatable as many times as you can pay their cost.
It's pretty good, though overcosted now.
Being able to draw multiple cards a turn (or even during your opponent's turn, which in fairness is one area that this is better than Necropotence, which is regarded as one of the most powerful cards of all time) is a huge advantage, and the cost is completely irrelevant until you are actually in danger of losing the game and therefore can't risk paying it.
If you draw 19 cards off it, leaving you with a single point of life, you probably ended up drawing 10+ more cards than your opponent and are so far ahead that you aren't at any risk, or already won the game long ago.