You can't even build a little voxel house in it! And Robux can't buy you anything! There's not even a Royale mode or MCU skins...what's up with that!?!?
well, there's repetitive and then there's repetitive... there are some games where you'll have millions of options to beat various enemies, but you figure out pretty quickly that spamming one or two combos kills pretty much everything in five seconds, and then there's others where things may be the same moves over and over, but you don't even notice because the developers actually hit on something that stays fresh throughout the combat loop.
and then there's games that fall somewhere in the middle.
that being said considering this is a gaming 'journalist' we're probably dealing with somebody whose "gamer cred" was they once played candy crush for fourteen hours straight
Two of those three cons I don't care about (all gameplay becomes repetitive after a while).
And it HAS diversity, the MC is a monkey who was born from a rock. That isn't a diverse enough character for them?
Clearly the answer is to make them a Black Monkey.....wait....
"The gameplay is repetitive, you just keep playing the same game throughout the whole game"
You can't even build a little voxel house in it! And Robux can't buy you anything! There's not even a Royale mode or MCU skins...what's up with that!?!?
Wait there's no dancing Thanos!? 0 outta 10.
The more you play, the more it feels like you already played it. - Screen Rant guest reviewer Yogi Berra probably.
It doesn't have walking segments nor an out of place DJ rhythm game segment. Literally unplayable
I've yet to see a single human in the game previews.
The repetitive thing is just the standard "I'm shit at it and can't get good can I play on baby mode."
well, there's repetitive and then there's repetitive... there are some games where you'll have millions of options to beat various enemies, but you figure out pretty quickly that spamming one or two combos kills pretty much everything in five seconds, and then there's others where things may be the same moves over and over, but you don't even notice because the developers actually hit on something that stays fresh throughout the combat loop.
and then there's games that fall somewhere in the middle.
that being said considering this is a gaming 'journalist' we're probably dealing with somebody whose "gamer cred" was they once played candy crush for fourteen hours straight