Honestly I think the fix for cheating in gaming is well beyond the purview of actual devs at this point, it's a demographic issue.
Selling cheats is so profitable now, especially for the big games, that the cheat developers are very motivated these days. It seems the only way to truly stop third party interference is to have a combination of draconian, system hijacking anti-cheat software and netcode designed from the get-go around being ironclad against interference first and optimized for good performance second, nobody who enjoys games really wants that shit either.
The real issue is too many low class scum who somehow managed to derive enjoyment from cheating in a videogame have enough money and time for games now. Also doesn't help that the micro transaction monetisation, battle pass unlock dribbling progression systems all over even provide a financial/time-saving incentive to cheat. If the demand dwindled the cheat makers wouldn't have so many resources to devote to ruining games. The least intrusive solution is region locking your games and making sure the immoral members of your domestic community are too busy trying to survive being ostracized to have disposable cash for a gaming rig, a cheat subscription and multiple copies of the same game.
The least intrusive solution is region locking your games
Specifically, region locking China, the part of the world where cheating is a normal part of their culture (thank Chairman Mao for that). But that is the one thing that devs won't do because the Chinese video game market is still far too lucrative even after further restrictions by the CCP, and they would rather keep sucking up those sweet Renminbi Yuans than even begin considering the possibility of appeasing their domestic audience.
Just about every big multiplayer game (whether PUBG, Fortnite, CoD, you name it) has this problem.
No, just China. I don't know how else to convey the scale we are talking about here, but Chinese cheat in games disproportionately in the same way US blacks commit crimes disproportionately. It's not even close.
Eye for an Eye. They enjoy hurting other people, they should get hurt in turn. If one of them ruins 50k rounds with a successful cheat at 15 minutes a round, that's 85 years equivalent lost. So take 85 years off of their life.
Cato the Elder bragged that he had destroyed more towns in Hispania than he had spent days in that country. I am no where near as extreme as my namesake.
Honestly I think the fix for cheating in gaming is well beyond the purview of actual devs at this point, it's a demographic issue.
Selling cheats is so profitable now, especially for the big games, that the cheat developers are very motivated these days. It seems the only way to truly stop third party interference is to have a combination of draconian, system hijacking anti-cheat software and netcode designed from the get-go around being ironclad against interference first and optimized for good performance second, nobody who enjoys games really wants that shit either.
The real issue is too many low class scum who somehow managed to derive enjoyment from cheating in a videogame have enough money and time for games now. Also doesn't help that the micro transaction monetisation, battle pass unlock dribbling progression systems all over even provide a financial/time-saving incentive to cheat. If the demand dwindled the cheat makers wouldn't have so many resources to devote to ruining games. The least intrusive solution is region locking your games and making sure the immoral members of your domestic community are too busy trying to survive being ostracized to have disposable cash for a gaming rig, a cheat subscription and multiple copies of the same game.
Specifically, region locking China, the part of the world where cheating is a normal part of their culture (thank Chairman Mao for that). But that is the one thing that devs won't do because the Chinese video game market is still far too lucrative even after further restrictions by the CCP, and they would rather keep sucking up those sweet Renminbi Yuans than even begin considering the possibility of appeasing their domestic audience.
Just about every big multiplayer game (whether PUBG, Fortnite, CoD, you name it) has this problem.
Just let them have their own servers isolated away from ours.
China, Southeast Asia in general, Brazil (or South America in general), Russia (or Eastern Europe in general) all have to go.
No, just China. I don't know how else to convey the scale we are talking about here, but Chinese cheat in games disproportionately in the same way US blacks commit crimes disproportionately. It's not even close.
Honestly curious: how do you know that? Not as a gotcha, I genuenly find the topic interesting and want to read up more on it.
You're either sick in the head or south korean.
Nobody is going to do time over a programming nerd.
Eye for an Eye. They enjoy hurting other people, they should get hurt in turn. If one of them ruins 50k rounds with a successful cheat at 15 minutes a round, that's 85 years equivalent lost. So take 85 years off of their life.
You take gaming too seriously.
If Boeing can do it why can't Valve do it?
and play them on every startup
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What the hell, Cato? You seem further than actual Cato.
Cato the Elder bragged that he had destroyed more towns in Hispania than he had spent days in that country. I am no where near as extreme as my namesake.
Point taken.