https://www.youtube.com/watch?v=qnC2CD8ZTUc
Another example of me having to check the bloody date of a post as I saw this popping up in steam. People are already calling it out but they already had a project they attempted called Dust 514 and it was an absolute flop, now it seems to try and inject some life into EVE they've decided to go with an extraction shooter.
It's a shame really, because I could totally have gone for an FPS set in the EVE universe, especially if the FPS gameplay made a difference to the overall game in a significant way. It would be really cool if maybe it was some kind of grand strategy style setup and you had the ships providing logistics etc. for the ground troops or something like that but no. Despite it being totally doable in the modern era devs are just being absolute meh with every release.
Lol even. But to be fair I don't recall Dust 514 actually being bad, just very poorly timed.
I don't know if you've ever played EVE but I can tell you how that goes:
Edit: I wonder if this is actually a reaction to Star Citizen.
Oh believe me I played EVE Online back in the day unsurprisingly because it's an autist thing. I quickly started realising how riddled with exploits the whole game was and you would inevitably get bombarded by fanboi comments if you even dared to bring up the issue of balance.
One thing that's really noticeable about the EVE Online fanbase is it's very cult-like on par with the kind of fervour that Star Citizen had and I really liked the idea of Star Citizen. Now both projects are barely clinging on and it's only because of the fanatics they haven't gone bankrupt yet so they're squeezing them dry with false promises. The game EVE Online players gush about simply doesn't exist no matter how much they try to flame you for pointing that out.
In case your wondering, there's a shit ton of exploits in the game, yes there's a cutthroat economy and fleet battles but it's all being abused by turbo autists with 20+ accounts farming the fuck out of everything for 0.0 warfare and making sure new players have zero chance of having access to anything late game.
Eve Online is dying, and has been dying for a decade, because the present crop of devs don't know what fun is.
Namely, not PvE. If you want a game for "make line go up" there have always been better choices. Eve was about the emergent gameplay of a world with barely any rules besides "don't hack the game".
Ironically given that Eve was founded by people who missed the way Ultima Online was before the Trammel update, the game turned into much worse of a carebear catering experience.
The irony of the term 'carebear' is that the 0.0 types were and still are the biggest fucking carebears of all because all they do is sit in null space taking advantage of exploits in the economy previously mentioned. As a result 'pvp' is nothing more than giant blockades of douchebags with multi-accounts waiting for some hapless retard to come along so they can gank them rather than having any real stand up fight. The more I poked around the game and realised that's what was going on late game I simply ended up quitting.
Here I thought I'd make my point by talking about "make line go up".
The nullsec guys are complete tools, yes. But the bulk of the playerbase still squats in hisec mining and ratting, and that atrocious isk fountain of incursions. Fully half of them are afk at all times to boot. You can bump them into another cell for God's sakes and nothing, because they're logged in to not play the game, just trying to make line go up.
It's no surprise when they quit. Because nothing about any of that is actually fun. What little fun was left in Eve consisted of finding inventive ways to kill those people.
I was a lowsec and wormhole player myself, with several awox and suicider alts. As far as I'm concerned that's the actual game.
Yeah. That sounds right. Personally, I never went for the nullbear farming stuff. Would just grab a cloaky to go play in wormholes with the other people who wanted to play a space game outside the umbrellas. It was so much fun to listen to null cry about the Blackout when they had to re-learn what d-scan was.
Adjusts space monocle
One of the important things to the FPS of star citizen isn't as much the gunplay but the zero G EVA and ship interiors.
I played Elite for quite a while before I jumped ship (after too many time getting annoyed at engineering) and saw the influx of players when Elite added space legs but it was a land and teleport out of your ship.
Having ship interiors and zero G allows for varied interactions between players, from doing silly things to the military LARPers doing a try hard ship invasion.
Though Star citizen still needs the game part built on top the EVA, interiors and the soft death system are important to the FPS spaceman fantasy.
Though from what I heard of the pirate elements of the game too many people fly ships without any kind of FPS gear, guess there isn't a cure for stupid.