How long is the internet going to pretend that indie gaming is some kind of bastion of creativity and ingenuity? For YEARS, we have been assaulted with trailers of indie games that push the same propaganda as AAA games, if not worse than AAA games oftentimes. So many indie games have female protagonists, or LGBT, or black women as protagonists and are filled with SJW themes or marvel slop humor and dialogue. Even the ones that aren’t filled with that garbage tend to just make derivative games that regurgitate the same survival crafting, farming, souls-like, deck-building or roguelite/roguelike elements in their games. They are just as guilty of trend-chasing and soullessness as the AA and AAA studios.
You can tell me, “not all indie games are like that,” but if we are giving such leniency to indie gaming as a whole, why do we not do the same for AAA games? AAA games of today are complete slop, with a few exceptions mainly coming out of Japan, and I feel the same way about indie games nowadays.
Why do we continue to defend indie gaming when the indie gaming clique is overwhelmingly filled with the same SJWs who write for game media sites like Kotaku, or work in consultancy groups like Sweet Baby Inc? A big part of GamerGate was the relationship between indie devs and game journalists and how corrupt the relationship was and most likely still is, whether they were having sex for positive coverage, giving financial incentives such as profit-sharing for positive coverage or awards, or just getting positive coverage because they were good friends with the game journos without any disclosures by the game journos, indie devs were at the heart of all of this controversy and the fact that people are willing to give indie gaming a pass for all the woke shit they are inserting into their games is absurd.
It’s ok to praise indie games when they are done well, but it’s foolish to believe that the indie developers producing anything of actual value would be the ones who take over the industry and not the SJWs who are seemingly able to fail their way upwards.
The biggest difference between if an indie game succeeds or fails is based on marketing. Marketing is a sales multiplier. If your game is a 100/100 but it's shown to 0 people then you earn 0 dollars, but if a game worth 10/100 is shown to hundreds of thousands then it makes much more just by volume of impressionable people willing to waste their money.
Who controls the marketing of indie games? Mostly the institutions. People who can get funding for ads. People who can get articles written about it. Streamers who on a whole are not trying to be political so they end up being center-left to go with the path of least resistance. And people who can get good marketing from social media posts.
Personally I would just ignore anything that shows clear signs of infection. Female girlboss protagonist, ugly designs, forced diversity, etc. That's all you really can do.