I get the idea behind community managers, but surely you've got one junior dev or manager or something that can handle that role, instead of the faggots that seem to be so common in that role (because most have no useful skills or refuse to apply themselves to something productive.) Someone that understands how people work, how gamers in particular work, and doesn't hate their community?
Community Manager is the equivalent of HR but outside the company. We never needed it, and we still don't need it, it's a fake job. Your day is literally to handle the worst of Discord and the worst of Twitter at the same time. That would eventually drive anyone crazy.
Yeah, in the early days it was collecting and filtering feedback and give it to the devs - and know where to post when the devs give an answer (like rule questions in pnp rpgs). Now it's just sitting on discord/twitter and posting shit while doing cleaning it up as jannies.
Community managers and consultancy firms are the most ancillary and unnecessary departments in modern game dev, and yet they have enormous influence over the games. It’s like industry standard to have a bunch of leftist commissars between the devs and their customers.
Because nobody wants to stand up to them. You risk having your career destroyed or a media firestorm for your company if you tell them to fuck off, and most people are cowards. Especially people who've sucked their way into cushy corporate positions in the first place.
I get the idea behind community managers, but surely you've got one junior dev or manager or something that can handle that role, instead of the faggots that seem to be so common in that role (because most have no useful skills or refuse to apply themselves to something productive.) Someone that understands how people work, how gamers in particular work, and doesn't hate their community?
iirc they recruited Helldiver 1 reddit mods & discordm ods.
they got exactly what they ordered.
Community Manager is the equivalent of HR but outside the company. We never needed it, and we still don't need it, it's a fake job. Your day is literally to handle the worst of Discord and the worst of Twitter at the same time. That would eventually drive anyone crazy.
Yeah, in the early days it was collecting and filtering feedback and give it to the devs - and know where to post when the devs give an answer (like rule questions in pnp rpgs). Now it's just sitting on discord/twitter and posting shit while doing cleaning it up as jannies.
Community managers and consultancy firms are the most ancillary and unnecessary departments in modern game dev, and yet they have enormous influence over the games. It’s like industry standard to have a bunch of leftist commissars between the devs and their customers.
Because nobody wants to stand up to them. You risk having your career destroyed or a media firestorm for your company if you tell them to fuck off, and most people are cowards. Especially people who've sucked their way into cushy corporate positions in the first place.