Sweet Baby Inc. Client Avalanche Studios Lays Off Nearly 10% Of Its Staff And Announces Closure Of Its New York And Montreal Loc...
Avalanche Studios Group, a client of Sweet Baby Inc., announced it is laying off nearly 10% of its staff and shutting down its locations in New York and Montreal.
I just skimmed it, but that was a lot of convoluted words when I just wanted to know like everyone what games the studio made.
They're best known for the Just Cause series. Altogether a sort of discount Bethesda with boring "open world" games that feel big but are empty.
Aww. JC2 was fun, too bad the series fell off a cliff after.
Yeah, I enjoyed the sandbox-y nature of just getting set loose on an island with an assortment of tools all geared toward doing as much destruction as possible.
I couldn't tell you a single detail from the story, but I do remember the grappling hook + parachute combo that was fun to zip around with.
Grappling Hook + Parachute + Extremely Destructible environments = Just Cause in a nutshell. The beautiful tropical scenery was nice too. Shouldn't be hard for someone else to recreate the formula.
What story lol
Either Just Cause or Jagged Alliance should have been been what the Suicide Squad should have been.
Idk, I really enjoyed 3! 4 definitely lost me, though.
3 is where they peaked.
4 is where they scuttled "Communist dictators are bad!" and switched to "Corporate capitalism is bad!".
They also made the Mad Max game that was quite good. (GOG version has no Denuvo and better load times)
That was their last good game, only JC3, JC4 and the failure of Rage 2 came after.
The only recent game I know from them was Generation Zero. The concept of that game was awesome and the weapons and mechanics were really cool, but it was wasted on a stupid story and a goofy premise with a "diverse" set of teenage characters.
I recently replayed the game because I had been itching for a good open-world horror-style FPS, and I realised that it was a perfect structure for a Terminator game but the whole story was off-putting and the gameplay flow was really poor. And of course, because it's made for "modern audiences" the obligatory lesbian super-scientist had to be the focal point of the overarching story.
Something's amiss...
...wait, were these staff that were let go capable straight men?
two studios closed only equals 10% of their staff?
either they're massive or massively understaffed
bye bitch