Baldurs gate suffered from only having act 1 in early access, everything after act 1 felt bland, the entire second act had some decent concepts that were terribly executed and act 3 wasn’t even worth playing through. The game is unfixable, no matter what they do to it, it won’t make what should be the biggest act (3) not be a colossal let down.
Haven't played it, haven't followed news, played the crap out of BG1 / BG2.
When you say Act 2 is not terribly well executed, do you mean plot? Side quests? Amount of content? That is, the mechanics of the game should be pretty consistent between acts right? So what tailed off so dramatically after Act 1?
It’s been a minute since I did the play through, but act 2 was essentially a blighted zone that was written like a modern wow expansion, everything was bland aside from the combat shift, they wasn’t any real character progression, the only bonus was fighting eldritch horrors. The zone could have been immensely more appealing if it didn’t suffer from just god awful writing and a complete lack of feeling any achievement from progressing through the zone.
Typical Larian Studios 3ed act problem. Dragon Commander, D:OS and D:OS2 all fall apart in the third act. It was so bad I could not even finish D:OS and had to force myself through the last part of D:OS2.
Act 2 felt fine but Act 1 is just insanely good overall, tons of extra things you can do etc. Act 2 it's less so but still somewhat open.
Act 3 is a travisty, you feel how it's lacking something. The only saving grave was imho the house of hope, was a cool area but even there I wish there were more choices.
Idk, the zone itself was the highlight of act 2, you lose all the polish that act 1 had plus the writing and dialogue took a sharp nosedive in act 2, at least in my opinion. Act 2 probably disappointed me more because it had more potential for lore and story than act 1 but felt bland.
Baldurs gate suffered from only having act 1 in early access, everything after act 1 felt bland, the entire second act had some decent concepts that were terribly executed and act 3 wasn’t even worth playing through. The game is unfixable, no matter what they do to it, it won’t make what should be the biggest act (3) not be a colossal let down.
Haven't played it, haven't followed news, played the crap out of BG1 / BG2.
When you say Act 2 is not terribly well executed, do you mean plot? Side quests? Amount of content? That is, the mechanics of the game should be pretty consistent between acts right? So what tailed off so dramatically after Act 1?
It’s been a minute since I did the play through, but act 2 was essentially a blighted zone that was written like a modern wow expansion, everything was bland aside from the combat shift, they wasn’t any real character progression, the only bonus was fighting eldritch horrors. The zone could have been immensely more appealing if it didn’t suffer from just god awful writing and a complete lack of feeling any achievement from progressing through the zone.
Typical Larian Studios 3ed act problem. Dragon Commander, D:OS and D:OS2 all fall apart in the third act. It was so bad I could not even finish D:OS and had to force myself through the last part of D:OS2.
Not surprising that BG3 has the same problem.
Shockingly the people who brought you DoS2 made a game with inconsistent chapters.
Act 2 felt fine but Act 1 is just insanely good overall, tons of extra things you can do etc. Act 2 it's less so but still somewhat open. Act 3 is a travisty, you feel how it's lacking something. The only saving grave was imho the house of hope, was a cool area but even there I wish there were more choices.
Idk, the zone itself was the highlight of act 2, you lose all the polish that act 1 had plus the writing and dialogue took a sharp nosedive in act 2, at least in my opinion. Act 2 probably disappointed me more because it had more potential for lore and story than act 1 but felt bland.