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posted 2 years ago by Lethn 2 years ago by Lethn +22 / -0
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▲ 14 ▼
– acp_k2win 14 points 2 years ago +14 / -0

If the "open world" is just empty spaces between quest markers sure. If it has cool stuff happening between them then that is the point.

Mad Max did a good job of this between storms and random raider encounters.

The main thing is traveling has to be fun, which Mad Max did right. Compared to the retarded Rage 2, which REALLY should have stuck to its scripted FPS formula.

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▲ 3 ▼
– BetterDaysStill 3 points 2 years ago +3 / -0

Rage 2 somehow managed the worst of both worlds. It had an enjoyable enough core loop, but insisted on not giving you a chance to use it. Instead, you got inundated with fetch quests and lengthy driving sequences to promote the open world design. A large, open world filled with locations and factions devoid of personality, and made with none of the artistry of the original.

A real pity; It reminded me of Borderlands 3 in that regard.

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▲ 1 ▼
– acp_k2win 1 point 2 years ago +1 / -0

I played maybe half of the game and the best thing about it was the flying car, so I could just skip travel, skip the obnoxious roadblock battles, and go straight to the slightly more fun open world boss fights and occasional story missions.

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