I appreciated this game, but I was also put off by the devotion to realism. In the end the combat felt repetitive. It all came down to timing perfect parry over and over.
Yeah, I remember when I started it before the combat annoying me. If it gets too awful the second run I'll either cheat if I want to finish the game or move on.
Believe it or not I didn't think the combat was that bad, what was very off putting for me was the extremely 'floaty' movement. I don't know why some devs do this for the sake of making it seem realistic when it just makes it seem like the character is glitching out constantly. I've got to have smooth camera and model movement in my games otherwise I think there's something wrong. There was also definitely strange rubberbanding issues with the animations in the first one.
Star Citizen did this with their movement too and it was awful.
The main issue was how sluggish it got whenever you tried switching targets. Like I understand that fighting multiple enemies in melee should be challenging, but a sticky targeting system is not the kind of thing I had in mind.
Also, there were multiple mods that addressed a fair number of issues, but certain aspects of the combat system still remained a bit irksome at times.
I appreciated this game, but I was also put off by the devotion to realism. In the end the combat felt repetitive. It all came down to timing perfect parry over and over.
Yeah, I remember when I started it before the combat annoying me. If it gets too awful the second run I'll either cheat if I want to finish the game or move on.
Believe it or not I didn't think the combat was that bad, what was very off putting for me was the extremely 'floaty' movement. I don't know why some devs do this for the sake of making it seem realistic when it just makes it seem like the character is glitching out constantly. I've got to have smooth camera and model movement in my games otherwise I think there's something wrong. There was also definitely strange rubberbanding issues with the animations in the first one.
Star Citizen did this with their movement too and it was awful.
The main issue was how sluggish it got whenever you tried switching targets. Like I understand that fighting multiple enemies in melee should be challenging, but a sticky targeting system is not the kind of thing I had in mind.
Also, there were multiple mods that addressed a fair number of issues, but certain aspects of the combat system still remained a bit irksome at times.