Believe it or not I didn't think the combat was that bad, what was very off putting for me was the extremely 'floaty' movement. I don't know why some devs do this for the sake of making it seem realistic when it just makes it seem like the character is glitching out constantly. I've got to have smooth camera and model movement in my games otherwise I think there's something wrong. There was also definitely strange rubberbanding issues with the animations in the first one.
Star Citizen did this with their movement too and it was awful.
The main issue was how sluggish it got whenever you tried switching targets. Like I understand that fighting multiple enemies in melee should be challenging, but a sticky targeting system is not the kind of thing I had in mind.
Also, there were multiple mods that addressed a fair number of issues, but certain aspects of the combat system still remained a bit irksome at times.
Oh sorry I was writing about the first one, if they've fixed all that in the second one though that's excellent and I'd seriously consider getting it then.
It's a little similar to rubberbanding when you lag in a video game but it seems to have somehow crept it's way into certain singleplayer games. Animations work fine, but for me the camera movement seems very jarring and it's like they're trying to mimic headbobbing or something and the movement just doesn't go as smoothly as in other games like say Half Life.
Some games also have some pretty awkward vaulting mechanics and things like that which I don't particularly like because they clearly didn't check or have enough time to make everything work smoothly. In case you couldn't tell, I like smooth and consistent movement in my games.
Believe it or not I didn't think the combat was that bad, what was very off putting for me was the extremely 'floaty' movement. I don't know why some devs do this for the sake of making it seem realistic when it just makes it seem like the character is glitching out constantly. I've got to have smooth camera and model movement in my games otherwise I think there's something wrong. There was also definitely strange rubberbanding issues with the animations in the first one.
Star Citizen did this with their movement too and it was awful.
The main issue was how sluggish it got whenever you tried switching targets. Like I understand that fighting multiple enemies in melee should be challenging, but a sticky targeting system is not the kind of thing I had in mind.
Also, there were multiple mods that addressed a fair number of issues, but certain aspects of the combat system still remained a bit irksome at times.
Can you elaborate? I was just watching the trailer and saw some weirdness in the movement animations but I'm not sure that's what you mean.
Oh sorry I was writing about the first one, if they've fixed all that in the second one though that's excellent and I'd seriously consider getting it then.
Yeah I meant the first one but wasn't sure if I'm seeing that in the trailer too. What does floaty movement mean? I've heard the phrase before.
It's a little similar to rubberbanding when you lag in a video game but it seems to have somehow crept it's way into certain singleplayer games. Animations work fine, but for me the camera movement seems very jarring and it's like they're trying to mimic headbobbing or something and the movement just doesn't go as smoothly as in other games like say Half Life.
Some games also have some pretty awkward vaulting mechanics and things like that which I don't particularly like because they clearly didn't check or have enough time to make everything work smoothly. In case you couldn't tell, I like smooth and consistent movement in my games.