I appreciated this game, but I was also put off by the devotion to realism. In the end the combat felt repetitive. It all came down to timing perfect parry over and over.
It all came down to timing perfect parry over and over.
Welcome to realistic fighting lol now try doing that for 20 years and you'll understand how a martial artist sometimes feels. Joking aside this is why I often argue that realism in games completely sucks.
Adorea Olomouc should conclusively prove that realistic fight scenes aren't boring. It's just difficult for video games to properly emulate the nuance of high level sword play. Here's their Youtube channel:
I appreciated this game, but I was also put off by the devotion to realism. In the end the combat felt repetitive. It all came down to timing perfect parry over and over.
Welcome to realistic fighting lol now try doing that for 20 years and you'll understand how a martial artist sometimes feels. Joking aside this is why I often argue that realism in games completely sucks.
Adorea Olomouc should conclusively prove that realistic fight scenes aren't boring. It's just difficult for video games to properly emulate the nuance of high level sword play. Here's their Youtube channel:
https://youtube.com/@AdoreaOlomouc?si=7jZbdlUfkvwclMX7
lol this is true, I think the closest we've seen to some decent swordplay really is Mordhau and Age of Chivalry.
You could toss Hellish Quart in there.