After WoW's success, Western devs just stopped trying. They attempted a few like Tabula Rasa and the Hellgate games, but either it was a creative concept wrapped up in a bad design, or a bad idea wrapped up in a boring design. That's about the gist of most Western MMOs.
The Koreans focused on the three things you mentioned, plus moving away from tab-targeting and having real-time combat like in Vindictus, Black Desert, or TERA Online.
Tabula Rasa was basically proto-Destiny but 7 years early.
I don't doubt garriot wasted waaaaay too much money on the way and that's why it released basically half finished, but if NCSoft had enough balls to support it to the finish line they could have had all that Destiny 1 market share.
This is the answer.
After WoW's success, Western devs just stopped trying. They attempted a few like Tabula Rasa and the Hellgate games, but either it was a creative concept wrapped up in a bad design, or a bad idea wrapped up in a boring design. That's about the gist of most Western MMOs.
The Koreans focused on the three things you mentioned, plus moving away from tab-targeting and having real-time combat like in Vindictus, Black Desert, or TERA Online.
I cry. So much wasted potential. Fun for a bit, but when all is said and done, extremely bland and empty. Again..."wasted potential" sums it up.
I liked Tabula Rasa, the game mostly die as it had no end game what so ever.
Tabula Rasa was basically proto-Destiny but 7 years early.
I don't doubt garriot wasted waaaaay too much money on the way and that's why it released basically half finished, but if NCSoft had enough balls to support it to the finish line they could have had all that Destiny 1 market share.