Nothing new there, devs have been either outright copying or duplicating mod content for years/decades now after the mod feature became popular enough.
Easiest way to spot this? Compared actual Vanilla WoW to both current WoW and "Classic" versions and see what added features there are. Then go through the mod history of the game and find almost all the newer quality of life features at some point existing as a standalone, fan created mod.
Honestly, if Blizzard hadn't started to incorporate mods into the default game they would have eventually caught themselves in a pickle. Because they spent a lot of time designing the game around the assumption you'd have a bunch of them, to the point where the game was impossible without.
Like, good luck doing most raids without some DBM knockoff (eventually most bosses gained an energy bar and buffs to denote a lot of that) and outside communication (they had a whole patch for an ingame voice chat that never got used). Or even leveling without ol' Carbonite or the other (all quests now show where everything you need is).
So its less QoL they are taking credit for, and more being so fucking lazy for so long that they built a game that required some external programs to be playable and then realized that had a lot of potential to bite them in the ass.
Nothing new there, devs have been either outright copying or duplicating mod content for years/decades now after the mod feature became popular enough.
Easiest way to spot this? Compared actual Vanilla WoW to both current WoW and "Classic" versions and see what added features there are. Then go through the mod history of the game and find almost all the newer quality of life features at some point existing as a standalone, fan created mod.
Actually a good bounty for a bug fix. Somewhere in the ballpark of 1-2 months salary for a full timer.
So you should pay in proportion to your means? As mentioned above that is quite a good price for a bug-fix.
And how would you measure the exact revenue created? I don't know the details on this story but was the dev required to hand over the fix?
Take-Two's return on equity over the last ten years is barely above the average of the whole market.
And their 2023 numbers were shit terrible, lost a billion dollars.
Honestly, if Blizzard hadn't started to incorporate mods into the default game they would have eventually caught themselves in a pickle. Because they spent a lot of time designing the game around the assumption you'd have a bunch of them, to the point where the game was impossible without.
Like, good luck doing most raids without some DBM knockoff (eventually most bosses gained an energy bar and buffs to denote a lot of that) and outside communication (they had a whole patch for an ingame voice chat that never got used). Or even leveling without ol' Carbonite or the other (all quests now show where everything you need is).
So its less QoL they are taking credit for, and more being so fucking lazy for so long that they built a game that required some external programs to be playable and then realized that had a lot of potential to bite them in the ass.