250 devs + Sweet Baby Inc vs. some dudes who hired a guy working their local 7-11
(media.kotakuinaction2.win)
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The companies themselves encourage the bloat because they're unwilling to incentivize the 10-50x devs to actually match their potential.
Eventually those guys pick up on the fact they're either not being incentivized to do that or actively being punished for doing that, so they stop; so now you need bigger teams (which make things even less efficient).