Once you start really studying this stuff and going into the back end of how mocap works and everything. You realise how full of shit western game devs are when they keep making these strange excuses for how bad everything looks. I've seen fan concepts of games that look infinitely better than anything these retards put out and I now actively look down on western game devs. It's not enough they're just incompetent, they're maliciously incompetent and will insist on gaslighting everyone about it while pretending game devving is so incredibly hard and no one else can do it.
I'm also convinced that these lengthy release dates and stupidly early announcements for their games are part of the ESG scam they're running. We're never going to get another Skyrim or New Vegas from these guys ever again.
Also, I don't have anything to add to your comment, but for people who don't understand what you're talking about and just how easy the tech makes asset generation for many of today's (mostly) free game engines, here is a video showing someone using photogrammetry to create an asset using their iPhone in 5 minutes:
https://youtu.be/fCEbwXU1Ba0
So yes, as you've said, it's easier and faster than ever to generate assets, props, and high-fidelity models for today's games. Characters coming out looking like freaks is done on purpose by woke narcissists.
I just wish more normies weren't so keen on being manipulated by the zeitgeist to keep believing in the "games are too expensive" lie and all the other nonsense involving how "hard" it is to make games (which I suppose is true for the low I.Q., DEI-hires with zero skills).
We need to get research compilations going from people who know what they're writing about to prove we generally know what we're writing about. I've sort of got the ball rolling a bit but I think generally posting things up for people to look at to prove just what a scam the western devs are running and I do think it can be called a scam now with the confirmed ESG involvement that people need to stop being afraid of the concept of game devving generally so we can have a shot at some kind of interesting titles coming out. Rather than having to wait the 3+ years the big studios are taking to release anything of significance only for it to be total crap.
There's a major window here that I'm going to take advantage of to release titles and everybody else should be doing the same because no one will have anything to play lol.
Yep. Its odd that games allegedly take much longer to make. I can understand building an entirely new engine.. but these modern game companies have the best hardware to do things quicker, assets are easier to generate, many use existing engines, with high budgets and many have +1000 people (even though 90% of those are probably worthless like "day and life at blizzard").
Unless you have a collaborative effort with multiple indies (so may as well be a studio at that point) I don't see a Skyrim or New Vegas from the West.
And Fallout Frontier showed how much of a clusterfuck multiple independent devs working together can be that I have more hope of China making one just gatchafied.
I disagree, I think it would be possible from a successful or competent indie, maybe not a full scale Skyrim perhaps. However I could certainly see a New Vegas happening if it was low poly. Alternatively it would be a successful indie that gets ambitious and can afford to hire the talent. Games like Skyrim aren't actually that difficult to make in modern software, I may start toying with concepts myself just to demonstrate. The issue is making a game world and filling it. Terrain is easy, it's just doing all of the scenario writing and voice acting etc. that requires quite a few people.
The key is not relying so much on procedural generation as devs do now, mind you I'd much rather see a few small towns packed to the brim with content these days and expanded upon later. Baldur's Gate 2 is one of my favourite RPGs precisely for that reason. Amn is wonderful to trawl through for content and all you need to do is find named NPCs or stumble into an encounter.
The problem is when you do have a successful indie and I can't really blame them, if it's something like Terraria or Minecraft the game just turns into money printing for them and they don't really see the need to make anything else because they can just buy a mansion and a Lamborghini and call it a day lol. Since indie overheads are so low they really don't need to work another day in their lives. This is even more true with the fact we're getting good open source software now so there's no need to even worry about licensing.
On a technical level, I agree that it's easily possible and completely feasible.
On a personal level, let's just say some of these devs aren't independent by choice. Some have too much of an ego that it gets ahead of their work, the amount of projects failed because they promised too much is quite the graveyard. That or they don't have the leadership skills to manage a team to keep everyone focused on their part in the project.
I've been thinking about this quite a bit as part of my own plans, Baldur's Gate 3 style shouldn't be a problem. Any kind of 'travelling' RPG or RPG with multiple travel points is just a matter of loading up big scenes when you clicky and move to a different spot, I want to experiment with that and will do when I'm bored because I've gotten much better at that with Godot and I have the time to do it now.
Open world possibly a bit more complicated, Godot has floating point precision support. I've also experimented a bit with scaled buildings and a vehicle controller for open world style gaming. It is like you're pointing out though, would just be a matter of people who are actually capable of working together that will need to do it. This is why I'm encouraging people to check out game dev if they had never considered it before.
Once you start really studying this stuff and going into the back end of how mocap works and everything. You realise how full of shit western game devs are when they keep making these strange excuses for how bad everything looks. I've seen fan concepts of games that look infinitely better than anything these retards put out and I now actively look down on western game devs. It's not enough they're just incompetent, they're maliciously incompetent and will insist on gaslighting everyone about it while pretending game devving is so incredibly hard and no one else can do it.
I'm also convinced that these lengthy release dates and stupidly early announcements for their games are part of the ESG scam they're running. We're never going to get another Skyrim or New Vegas from these guys ever again.
Yep, 100% spot on.
Also, I don't have anything to add to your comment, but for people who don't understand what you're talking about and just how easy the tech makes asset generation for many of today's (mostly) free game engines, here is a video showing someone using photogrammetry to create an asset using their iPhone in 5 minutes: https://youtu.be/fCEbwXU1Ba0
And here's a quick import of a LiDAR scan + a sky plugin: https://youtu.be/RnsVFY-bPzU
And a quick iPhone scan of a face model plus the clean-up process: https://youtu.be/hFyuZsr0olU
So yes, as you've said, it's easier and faster than ever to generate assets, props, and high-fidelity models for today's games. Characters coming out looking like freaks is done on purpose by woke narcissists.
I just wish more normies weren't so keen on being manipulated by the zeitgeist to keep believing in the "games are too expensive" lie and all the other nonsense involving how "hard" it is to make games (which I suppose is true for the low I.Q., DEI-hires with zero skills).
We need to get research compilations going from people who know what they're writing about to prove we generally know what we're writing about. I've sort of got the ball rolling a bit but I think generally posting things up for people to look at to prove just what a scam the western devs are running and I do think it can be called a scam now with the confirmed ESG involvement that people need to stop being afraid of the concept of game devving generally so we can have a shot at some kind of interesting titles coming out. Rather than having to wait the 3+ years the big studios are taking to release anything of significance only for it to be total crap.
There's a major window here that I'm going to take advantage of to release titles and everybody else should be doing the same because no one will have anything to play lol.
Yep. Its odd that games allegedly take much longer to make. I can understand building an entirely new engine.. but these modern game companies have the best hardware to do things quicker, assets are easier to generate, many use existing engines, with high budgets and many have +1000 people (even though 90% of those are probably worthless like "day and life at blizzard").
Unless you have a collaborative effort with multiple indies (so may as well be a studio at that point) I don't see a Skyrim or New Vegas from the West.
And Fallout Frontier showed how much of a clusterfuck multiple independent devs working together can be that I have more hope of China making one just gatchafied.
I disagree, I think it would be possible from a successful or competent indie, maybe not a full scale Skyrim perhaps. However I could certainly see a New Vegas happening if it was low poly. Alternatively it would be a successful indie that gets ambitious and can afford to hire the talent. Games like Skyrim aren't actually that difficult to make in modern software, I may start toying with concepts myself just to demonstrate. The issue is making a game world and filling it. Terrain is easy, it's just doing all of the scenario writing and voice acting etc. that requires quite a few people.
The key is not relying so much on procedural generation as devs do now, mind you I'd much rather see a few small towns packed to the brim with content these days and expanded upon later. Baldur's Gate 2 is one of my favourite RPGs precisely for that reason. Amn is wonderful to trawl through for content and all you need to do is find named NPCs or stumble into an encounter.
The problem is when you do have a successful indie and I can't really blame them, if it's something like Terraria or Minecraft the game just turns into money printing for them and they don't really see the need to make anything else because they can just buy a mansion and a Lamborghini and call it a day lol. Since indie overheads are so low they really don't need to work another day in their lives. This is even more true with the fact we're getting good open source software now so there's no need to even worry about licensing.
On a technical level, I agree that it's easily possible and completely feasible.
On a personal level, let's just say some of these devs aren't independent by choice. Some have too much of an ego that it gets ahead of their work, the amount of projects failed because they promised too much is quite the graveyard. That or they don't have the leadership skills to manage a team to keep everyone focused on their part in the project.
I've been thinking about this quite a bit as part of my own plans, Baldur's Gate 3 style shouldn't be a problem. Any kind of 'travelling' RPG or RPG with multiple travel points is just a matter of loading up big scenes when you clicky and move to a different spot, I want to experiment with that and will do when I'm bored because I've gotten much better at that with Godot and I have the time to do it now.
Open world possibly a bit more complicated, Godot has floating point precision support. I've also experimented a bit with scaled buildings and a vehicle controller for open world style gaming. It is like you're pointing out though, would just be a matter of people who are actually capable of working together that will need to do it. This is why I'm encouraging people to check out game dev if they had never considered it before.