On a technical level, I agree that it's easily possible and completely feasible.
On a personal level, let's just say some of these devs aren't independent by choice. Some have too much of an ego that it gets ahead of their work, the amount of projects failed because they promised too much is quite the graveyard. That or they don't have the leadership skills to manage a team to keep everyone focused on their part in the project.
I've been thinking about this quite a bit as part of my own plans, Baldur's Gate 3 style shouldn't be a problem. Any kind of 'travelling' RPG or RPG with multiple travel points is just a matter of loading up big scenes when you clicky and move to a different spot, I want to experiment with that and will do when I'm bored because I've gotten much better at that with Godot and I have the time to do it now.
Open world possibly a bit more complicated, Godot has floating point precision support. I've also experimented a bit with scaled buildings and a vehicle controller for open world style gaming. It is like you're pointing out though, would just be a matter of people who are actually capable of working together that will need to do it. This is why I'm encouraging people to check out game dev if they had never considered it before.
On a technical level, I agree that it's easily possible and completely feasible.
On a personal level, let's just say some of these devs aren't independent by choice. Some have too much of an ego that it gets ahead of their work, the amount of projects failed because they promised too much is quite the graveyard. That or they don't have the leadership skills to manage a team to keep everyone focused on their part in the project.
I've been thinking about this quite a bit as part of my own plans, Baldur's Gate 3 style shouldn't be a problem. Any kind of 'travelling' RPG or RPG with multiple travel points is just a matter of loading up big scenes when you clicky and move to a different spot, I want to experiment with that and will do when I'm bored because I've gotten much better at that with Godot and I have the time to do it now.
Open world possibly a bit more complicated, Godot has floating point precision support. I've also experimented a bit with scaled buildings and a vehicle controller for open world style gaming. It is like you're pointing out though, would just be a matter of people who are actually capable of working together that will need to do it. This is why I'm encouraging people to check out game dev if they had never considered it before.