Also, I don't have anything to add to your comment, but for people who don't understand what you're talking about and just how easy the tech makes asset generation for many of today's (mostly) free game engines, here is a video showing someone using photogrammetry to create an asset using their iPhone in 5 minutes:
https://youtu.be/fCEbwXU1Ba0
So yes, as you've said, it's easier and faster than ever to generate assets, props, and high-fidelity models for today's games. Characters coming out looking like freaks is done on purpose by woke narcissists.
I just wish more normies weren't so keen on being manipulated by the zeitgeist to keep believing in the "games are too expensive" lie and all the other nonsense involving how "hard" it is to make games (which I suppose is true for the low I.Q., DEI-hires with zero skills).
We need to get research compilations going from people who know what they're writing about to prove we generally know what we're writing about. I've sort of got the ball rolling a bit but I think generally posting things up for people to look at to prove just what a scam the western devs are running and I do think it can be called a scam now with the confirmed ESG involvement that people need to stop being afraid of the concept of game devving generally so we can have a shot at some kind of interesting titles coming out. Rather than having to wait the 3+ years the big studios are taking to release anything of significance only for it to be total crap.
There's a major window here that I'm going to take advantage of to release titles and everybody else should be doing the same because no one will have anything to play lol.
Yep. Its odd that games allegedly take much longer to make. I can understand building an entirely new engine.. but these modern game companies have the best hardware to do things quicker, assets are easier to generate, many use existing engines, with high budgets and many have +1000 people (even though 90% of those are probably worthless like "day and life at blizzard").
Yep, 100% spot on.
Also, I don't have anything to add to your comment, but for people who don't understand what you're talking about and just how easy the tech makes asset generation for many of today's (mostly) free game engines, here is a video showing someone using photogrammetry to create an asset using their iPhone in 5 minutes: https://youtu.be/fCEbwXU1Ba0
And here's a quick import of a LiDAR scan + a sky plugin: https://youtu.be/RnsVFY-bPzU
And a quick iPhone scan of a face model plus the clean-up process: https://youtu.be/hFyuZsr0olU
So yes, as you've said, it's easier and faster than ever to generate assets, props, and high-fidelity models for today's games. Characters coming out looking like freaks is done on purpose by woke narcissists.
I just wish more normies weren't so keen on being manipulated by the zeitgeist to keep believing in the "games are too expensive" lie and all the other nonsense involving how "hard" it is to make games (which I suppose is true for the low I.Q., DEI-hires with zero skills).
We need to get research compilations going from people who know what they're writing about to prove we generally know what we're writing about. I've sort of got the ball rolling a bit but I think generally posting things up for people to look at to prove just what a scam the western devs are running and I do think it can be called a scam now with the confirmed ESG involvement that people need to stop being afraid of the concept of game devving generally so we can have a shot at some kind of interesting titles coming out. Rather than having to wait the 3+ years the big studios are taking to release anything of significance only for it to be total crap.
There's a major window here that I'm going to take advantage of to release titles and everybody else should be doing the same because no one will have anything to play lol.
Yep. Its odd that games allegedly take much longer to make. I can understand building an entirely new engine.. but these modern game companies have the best hardware to do things quicker, assets are easier to generate, many use existing engines, with high budgets and many have +1000 people (even though 90% of those are probably worthless like "day and life at blizzard").