To be fair with cheating RTS games, computing hardware wasn't at the point where the CPU player could make good decisions with the resources they have. If they did, you'd hate it because it would be even easier than how it already is.
One of the few old RTS in which we got the source code to my knowledge is the Red alert (with the release of the remaster, they released the old source code)
In which you can see how the simple AI works and the helps/cheats it got.
The first Far Cry even has a bug when you run on modern systems that lets the AI see through walls. That was later patched out but I didn't learn of that until I was halfway through the game and yelling at it for being so tough and full of enemies shooting at me from inside their tents.
Counterstrike has random dispersion built into every weapon such that you can have the cross hairs on someone and every shot lands off target. I have hated Counterstrike since v1.5.1 because of this.
It has had problems with bullets hitting even when you have got the spray right on them because of they way it detects hits and people have claimed the randomness isn't so random now.
Re: Total Annihilation, the computer was more often a victim of that from me. You could manually have your rockets or plasma turrets attack any dot on your radar map, so I would destroy enemy bases without even seeing them.
To be fair with cheating RTS games, computing hardware wasn't at the point where the CPU player could make good decisions with the resources they have. If they did, you'd hate it because it would be even easier than how it already is.
One of the few old RTS in which we got the source code to my knowledge is the Red alert (with the release of the remaster, they released the old source code)
In which you can see how the simple AI works and the helps/cheats it got.
The first Far Cry even has a bug when you run on modern systems that lets the AI see through walls. That was later patched out but I didn't learn of that until I was halfway through the game and yelling at it for being so tough and full of enemies shooting at me from inside their tents.
the only AI that didn't make me feel like playing against Nostradamus' pupils while still being reasonably difficult was in F.E.A.R.
first Far Cry's AI doesn't even input read, it straight up cheats
Halo's enemy AI was really good for its time too
It has had problems with bullets hitting even when you have got the spray right on them because of they way it detects hits and people have claimed the randomness isn't so random now.
Re: Total Annihilation, the computer was more often a victim of that from me. You could manually have your rockets or plasma turrets attack any dot on your radar map, so I would destroy enemy bases without even seeing them.