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posted 2 years ago by Lethn 2 years ago by Lethn +15 / -0
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– Vicious_snek6 12 points 2 years ago +12 / -0

Welcome to 3d programs? They're a mess built upon a foundation of kludged together nonsense.

Nobody would design things like this from scratch. But blender and zbrush are programs decades in development. 1994 for blender and 99 for zbrush. And everything is built atop other stuff from ages ago.

Is it an excuse? Well, kinda. There are costs to going back and fixing all the unintuitive stuff, but it's become known and intuitive to the current users, and it means less development on new stuff. We're just gunna have to live with ui's that suck. At least you don't have a ring-phone system for painting textures over there with blender. Spotlight in zbrush is something to behold.

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– deleted 6 points 2 years ago +6 / -0
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– deleted 3 points 2 years ago +3 / -0
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– smokeypanda 4 points 2 years ago +4 / -0

Tangent: I'm seeing the weakness of kotakuinaction being hosted on someone else's platform. Right now we're a national politics news aggregator mixed with gaming, entertainment, and misc. discussion. There's no topic category filters on this particular instance, or seperate boards as on bbs/web-forums. There's ambiguity if one just wants to talk games; to do it here where national politics drowns out other topics, or c/gaming with different users and moderators. Other scored boards are decripit, except the big three. 8chan 2.0 is cool, but I can't stand the 4chan js interface. Reddit is just shit, where even mid-size hobby subs have too much influx of the 80% Democrat demographic from the rest of the site.

KiA2 was at the sweet spot of activity, both here and r/kia2, 18-44 months ago. The dominance of national politics and culture war events on this instance is purely an interface problem, and I'm certain it's the reason kia2 hasn't been able to grow. There's enough based, knowledgable individuals here willing to talk other topics, and I hate to see yet another high-potential platform or community decline in participation.

On-topic: I haven't gotten deep enough into game development to be familiar with the nitty-gritty of 3d modeling and animation, particularly from the artist's perspective. At a glance, there seems to be too much manual labor, low-level fiddling, and unnecessary duplication of effort for historical practical reasons. Maybe something (unrelated to machine-learning) will come along with more intuitive primitives. Here are the programming equivalents to what I'm getting at: one two (too lazy to dig up articles).

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– deleted 4 points 2 years ago +4 / -0
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– smokeypanda 3 points 2 years ago +3 / -0

I made a thread requesting text posts added to the content filter with 4 upvotes and no response. I'm not too committed to this platform anyways, Reddit format might be too repellent to long-term content. Aside from Top-AllTime, plenty of content is only discoverable from fickle search engines.

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– Grumman 3 points 2 years ago +3 / -0

I'm going to defend Blender on this one. The downside of garbage collection deleting an animation or material you wanted to save for use elsewhere is far higher than the upside of promptly deleting that animation or material once you're not using it. I'd rather do an optimisation pass at the end to delete those orphan animations than have to remake the animation because I accidentally got it deleted six hours ago.

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– deleted 3 points 2 years ago +3 / -0

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