boy was that a mistake. If there's a hobby you like, ,its always best to keep it niche, lest the mainstream completely ruins it and the hobby's communities as well
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I bet a lot of gamers can relate to this around 2008. People were talking up Shadow of the Colossus and Mass Effect because they proved that games could be art. But what ended up happening is the industry promoted a bunch of shysters and pretentious amateurs in a cargo cult race towards legitimacy, like Anita and the clowns who work for Kotaku.
The problem is larger than games, though. Nerdy franchises across all mediums became stupider and more political as they tried to be more thoughtful. Some point out the desire for sophistication itself is often the problem, but although I agree, the root cause runs much deeper than that. We are facing a whole generation of middle and upper class millennials, now firmly in the workforce, who have been conditioned by the elites to blindly accept the totemic credentials of our culture such as "expert" pronouncements and New York Times headlines and whose minds have been utterly polluted by the K-12 system that raised them in place of their parents.
Chrono Trigger was art, and no one can tell me different.
SotC and ME were specifically aimed at general audiences, they were never art.
Who tf calls Mass Effect art? It was fun but it was the epitome of pulp sci-fi. It's not meant to be deep, it's just fun genre goofiness.
I think all video games are art except walking sims. Those are just incomplete games.
they are choose-your-own-adventure ebooks. they're about as much "incomplete games" as a car is an "incomplete aircraft".