Much live movies, games have development costs, marketing costs, publishers cuts, sales platform cut (Steam is 30% off the top). Plus sales and price cuts after a year plus from release.
It cost $220 million to make. Usually it needs to have gross sales 3x the development cost to be profitable.
Primarily this. It's so easy to be in these circles and completely forget that most people don't even go online to find out about games before buying, let alone join a forum to discus the state of the industry as a whole. They might watch a trailer, hear by word of mouth or go off their experience from previous instalments.
The numbers for the game dropped off hard after the initial sales
There's a reason for that, and it's not going to go away with a rerelease. Which is what it is, maybe with a couple graphics settings changed to help sell the lie. They'll eke some more money out of it but people aren't going to suddenly love it.
They had so much good will with TLOU 1 and they destroyed all of it.
There's a concept called 'legs' in movie sales, and the same can be applied to games.
Yes, most every game has more sales initially, but how steep that drop off is gives a strong indication as to player satisfaction, word-of-mouth, and how supportive or damaging this release is to the brand.
Just because there is nearly always a drop-off, doesn't mean that we can't look at the trend and draw some conclusions. Yes games are a bit different with their capacity to offer an ongoing expierience, go on discount, and to be updated later, but we can still attempt to compare like-for-like. Pick some other similar single player story driven game titles, sequels to another, and see how much they relatively dropped off. The question isn't whether it dropped off, most games will. The question is if it dropped off harder than should be expected, because word of mouth killed any hype.
We know it was a flop relative to its budget. We can be fairly sure it's a flop given its effect on the brand and future releases (similar to how star wars 8 harmed star wars 9 and solo). I think it's very plausible that it further flopped with a steeper-than-expected drop off in sales, but haven't looked into that specifically.
80% drop off up on the higher end of drop-off for sure. It's another sign in favour of it being a 'flop'. They generally expect 50-70% drop off. Now you can justify that with 'heavily pre-ordered titles' being an exception. And that does make some logical sense. But if word of mouth was good, there would have been less drop off.
They had to give this game away to sell copies after the initial release. There were copies packaged for free with literally anything they could get away with. I've seen pictures of this game being bundled with fucking arcade sticks.
You’re falling into the common psychological trap where if you see double digits, you assume it’s good.
10 million copies of an indie game made by 30 people holds different weight to 10 million copies of a AAA game that cost $220 million on development alone.
A 3 year old game needs a remaster?
Let's be honest. The sales were poor so they're trying a relaunch to recover from the losses.
This game is not worthy of a remaster, they should just push an update if they want it soo much.
They didn't even make a Last Of Us 3 yet.
Much live movies, games have development costs, marketing costs, publishers cuts, sales platform cut (Steam is 30% off the top). Plus sales and price cuts after a year plus from release.
It cost $220 million to make. Usually it needs to have gross sales 3x the development cost to be profitable.
Most of the buyers were woke faggots and people who liked the first game but didn't notice the drama before buying.
Primarily this. It's so easy to be in these circles and completely forget that most people don't even go online to find out about games before buying, let alone join a forum to discus the state of the industry as a whole. They might watch a trailer, hear by word of mouth or go off their experience from previous instalments.
Predicted much. The numbers for the game dropped off hard after the initial sales
There's a reason for that, and it's not going to go away with a rerelease. Which is what it is, maybe with a couple graphics settings changed to help sell the lie. They'll eke some more money out of it but people aren't going to suddenly love it.
They had so much good will with TLOU 1 and they destroyed all of it.
There's a concept called 'legs' in movie sales, and the same can be applied to games.
Yes, most every game has more sales initially, but how steep that drop off is gives a strong indication as to player satisfaction, word-of-mouth, and how supportive or damaging this release is to the brand.
Just because there is nearly always a drop-off, doesn't mean that we can't look at the trend and draw some conclusions. Yes games are a bit different with their capacity to offer an ongoing expierience, go on discount, and to be updated later, but we can still attempt to compare like-for-like. Pick some other similar single player story driven game titles, sequels to another, and see how much they relatively dropped off. The question isn't whether it dropped off, most games will. The question is if it dropped off harder than should be expected, because word of mouth killed any hype.
We know it was a flop relative to its budget. We can be fairly sure it's a flop given its effect on the brand and future releases (similar to how star wars 8 harmed star wars 9 and solo). I think it's very plausible that it further flopped with a steeper-than-expected drop off in sales, but haven't looked into that specifically.
https://twitter.com/Chris_Dring/status/1340709772799209473
80% drop off up on the higher end of drop-off for sure. It's another sign in favour of it being a 'flop'. They generally expect 50-70% drop off. Now you can justify that with 'heavily pre-ordered titles' being an exception. And that does make some logical sense. But if word of mouth was good, there would have been less drop off.
They had to give this game away to sell copies after the initial release. There were copies packaged for free with literally anything they could get away with. I've seen pictures of this game being bundled with fucking arcade sticks.
Units sold does not equal profit.
You’re falling into the common psychological trap where if you see double digits, you assume it’s good.
10 million copies of an indie game made by 30 people holds different weight to 10 million copies of a AAA game that cost $220 million on development alone.
Out of curiosity how well do you think the remaster is going to do