You’re falling into the common psychological trap where if you see double digits, you assume it’s good.
10 million copies of an indie game made by 30 people holds different weight to 10 million copies of a AAA game that cost $220 million on development alone.
You’re falling into the common psychological trap where if you see double digits, you assume it’s good.
10 million copies of an indie game made by 30 people holds different weight to 10 million copies of a AAA game that cost $220 million on development alone.