I hope most devs move to Godot or blender based engines rather than unreal. UE is nice and all but Timmy could die tomorrow and then there's no telling what would happen. This is when you realize how important open sourcing is.
Back to Unity, I think the only thing that would save the engine + share price would be a Microsoft acquisition. That would actually be a really good move for them.
Yeah, my biggest worry about Unreal is what'll happen once management transfers to some corporate asshole. I'm sure there's people who might have a beef with Tim, but I think most would agree that Epic could be so much worse under different management.
Epic tried forcing exclusivity onto pc, is actively a front for chinese spyware and has one of the biggest if not the biggest freemium cancer ass game, which IIRC pioneered the faggot "battlepass" thing.
To be fair.. fortnite battlepass was generous. Finish battlepass, get next battlepass for free and extra vbucks to save for cash shop.
But yeah. I hate all battlepasses. I miss loot boxes that you can get from playing the game. I never not gotten a skin from overwatch. I had all the coomer skins and i had so many duplicates, i had 80000 legacy coins. If its a fun game, you naturally play alot and you naturally get stuff.
Selling temporary bullshit, manufacturing grind to get the skinnerbox addiction effect, cutting out cosmetics from a game to resell to the players - that shit is never generous. It's cancerous.
Back to Unity, I think the only thing that would save the engine + share price would be a Microsoft acquisition. That would actually be a really good move for them.
Nah, Microsoft would make some decent changes on the frontend for usability and improve code formatting like they did with XNA in the first few years, and then forget it exists like a ton of their other API (Microsoft Works, anyone? Silverlight ring a bell? Spark?).
Unfortunately Microsoft has had a horrible track record with design services and sustained scalability.
I hope most devs move to Godot or blender based engines rather than unreal. UE is nice and all but Timmy could die tomorrow and then there's no telling what would happen. This is when you realize how important open sourcing is.
Back to Unity, I think the only thing that would save the engine + share price would be a Microsoft acquisition. That would actually be a really good move for them.
Also because unreal is just so samey. Everything looks like fortnite.
That isnt the engines fault. That is devs too lazy to tweat the defaults in the "stock" components like the character controller.
Everyone said unity games are all the same but genshin impact is unity and i wouldnt know it until someone told me.
Yeah, my biggest worry about Unreal is what'll happen once management transfers to some corporate asshole. I'm sure there's people who might have a beef with Tim, but I think most would agree that Epic could be so much worse under different management.
Epic tried forcing exclusivity onto pc, is actively a front for chinese spyware and has one of the biggest if not the biggest freemium cancer ass game, which IIRC pioneered the faggot "battlepass" thing.
Steam let developers screw around with your games and spy on you first and we have the same problem when gabe disappears.
Difference between a store selling a bad product and the store being the bad product. For now, steam is miles better than epic has ever been.
To be fair.. fortnite battlepass was generous. Finish battlepass, get next battlepass for free and extra vbucks to save for cash shop.
But yeah. I hate all battlepasses. I miss loot boxes that you can get from playing the game. I never not gotten a skin from overwatch. I had all the coomer skins and i had so many duplicates, i had 80000 legacy coins. If its a fun game, you naturally play alot and you naturally get stuff.
Selling temporary bullshit, manufacturing grind to get the skinnerbox addiction effect, cutting out cosmetics from a game to resell to the players - that shit is never generous. It's cancerous.
Epic cannot possibly be worse.
Nah, Microsoft would make some decent changes on the frontend for usability and improve code formatting like they did with XNA in the first few years, and then forget it exists like a ton of their other API (Microsoft Works, anyone? Silverlight ring a bell? Spark?).
Unfortunately Microsoft has had a horrible track record with design services and sustained scalability.