Rest In Peace Volition. For what you were, not what you had been.
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Saints Row 2022 was insanely woke dogshit. It was less of a game and far more of a leftist play on woke-broadway trying to speak through characters as if they were the left-wing Jordan Peterson speaking only in Twitter-isms.
It comes as no surprise that ultimately this would contribute to the final nail in the coffin for what was once one of the greatest game dev studios. All the while, spitting on "IdolNinja" who put in so much work to fix their broken Saints Row 2 before eventually passing as a result of cancer.
Volition did a lot of other things besides just Saints Row that makes this a sad day for Gaming History. Volition also controlled the license for Red Faction and while "Armageddon" was certainly not great. "Guerilla" is to this day still one of the most fun destruction simulators ever made.
Rest in Peace Volition, not for what you had become but for what you once were. Fuck these woke pricks and everything they infect.
o7
Thank Christ they didn't try to make a Freespace "updated for modern audiences".
Oh fuck yeah man, hard agree. Freespace was one of the first games I experienced where player choice had a secret but valid outcome. I don't quite remember the context but these ships come in and your target lock doesn't work but you'd could still get in close and down their shields and kill them. Game acknowledged the achievement was cool as shit.
Yeah, it's the first encounter with the Shivans. You're fighting some standard Vasudan fighters, they're roughly on the same tech level as you are, and then suddenly a bunch of red and black ships noone's ever seen before jump in and start massacring both sides. You can't lock them, they only show up on radar as faint whispers, they have shields and you don't, you're hopelessly outmatched. If you manage to down one anyway, you get a special medal.
The intro cinematic is basically the same thing and it's incredible. "Roger that pilot, we're sending a recovery craft now." "SEND FIGHTERS!" https://m.youtube.com/watch?v=NJ-xcgBL1mY&pp=ygUOZnJlc3BhY2UgaW50cm8%3D
The choice (or performance, really) that matters is a bit further in the campaign. At that point the Shivans are identified and you can lock them, and Humans are working with Vasudans, but they still don't have shield technology. One mission has you protecting a cargo convoy moving Human-Vasudan ship shield prototypes. You can still finish the mission if the convoy is destroyed, but then you have to keep playing with no shields. I think you end up getting them later anyway, but a failure to protect that convoy makes the next few missions way harder.
And then the final mission is a turkey shoot where noone can use their shields anyway, hehe
Yeah that's the one! Man that was a blast.
Oh my how gaming has fucking fallen off a cliff.
Most of the ones that made the games everyone loved were pushed out after SR2 was released.
Which is probably why 3 felt so odd compared to the first two.
In any case, they made some good games a long time ago, and I appreciate that.
The ones that came in later who made a game for an audience that did not exist, while shunning the audience that was there, well, hey, you got what you wanted.
The Edgar suit wore off.
I don't get it... Volition, Disney, Warner Bros... everybody seems to be driving their companies off the cliff to serve the woke agenda and... for what? Virtue points?
Just had a thought which is about the only thing that makes sense to me - TenCent and other CCP firms must be backfunding these groups as part of Blackrock with the ESG to destroy them and then come in and be the dominant entertainment sector in the world with CCP propaganda that will be, ostensibly NOT woke.
That definitely seems to be the long game.